Windows Mixed Reality (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Windows Mixed Reality" in English language version.

Last modified:

Ref.Un. Ref.Website
Global rank English rank
low place
8,658th place
208th place
158th place
1,889th place
1,323rd place
263rd place
259th place
1st place
1st place
low place
6,762nd place
254th place
178th place
447th place
345th place
5,241st place
5,256th place
4,468th place
3,038th place
3,042nd place
1,982nd place
low place
low place
4,626th place
3,858th place
2,692nd place
2,465th place
13th place
14th place
406th place
284th place
low place
low place
low place
low place
8,418th place
5,195th place
582nd place
434th place
912th place
722nd place
1,727th place
1,234th place
215th place
150th place
1,850th place
1,272nd place
low place
low place
4th place
4th place
low place
low place
low place
low place
4,971st place
3,200th place
1,513th place
964th place

acer.com (Global: low place; English: low place)

anandtech.com (Global: 1,850th place; English: 1,272nd place)

bluetooth.com (Global: low place; English: low place)

launchstudio.bluetooth.com

cnet.com (Global: 447th place; English: 345th place)

doc-ok.org (Global: low place; English: low place)

  • Kreylos, Oliver (22 January 2015). "What is holographic, and what isn't?". Doc-Ok.org. Archived from the original on 21 April 2018. Retrieved 20 September 2015. While these things are quite different from a technical point of view, from a user's point of view, they have a large number of things in common. Wouldn't it be nice to have a short, handy term that covers them all, has a well-matching connotation in the minds of the "person on the street," and distinguishes these things from other things that might be similar technically, but have a very different user experience?

hexus.net (Global: low place; English: low place)

hp.com (Global: 4,971st place; English: 3,200th place)

www8.hp.com

ieee.org (Global: 912th place; English: 722nd place)

spectrum.ieee.org

intel.com (Global: 1,727th place; English: 1,234th place)

newsroom.intel.com

khronos.org (Global: low place; English: 8,658th place)

koreatimes.co.kr (Global: 582nd place; English: 434th place)

microsoft.com (Global: 263rd place; English: 259th place)

news.microsoft.com

learn.microsoft.com

microsoft.com

developer.microsoft.com

support.microsoft.com

ms-studiosmedia.com (Global: low place; English: low place)

ll.ms-studiosmedia.com

msdn.com (Global: 4,626th place; English: 3,858th place)

channel9.msdn.com

  • Alex Kipman, Seth Juarez (30 April 2015). Developing for HoloLens. Microsoft. Event occurs at 00:07:15. Retrieved 1 May 2015.

pcgamer.com (Global: 406th place; English: 284th place)

  • Fenlon, Wes (21 January 2015). "Microsoft HoloLens hands on: the promise and disappointment of AR". PC Gamer. Retrieved 2 May 2015. The Microsoft HoloLens is not what I think of when I hear the word "hologram." What Microsoft calls holograms, most of us have been calling augmented reality for years—overlaying digital images over our view of the real world.

pcworld.com (Global: 1,889th place; English: 1,323rd place)

polygon.com (Global: 215th place; English: 150th place)

recode.net (Global: 8,418th place; English: 5,195th place)

roadtovr.com (Global: low place; English: low place)

samsung.com (Global: 2,692nd place; English: 2,465th place)

news.samsung.com

techradar.com (Global: 1,513th place; English: 964th place)

theverge.com (Global: 208th place; English: 158th place)

tomshardware.com (Global: 3,042nd place; English: 1,982nd place)

uploadvr.com (Global: low place; English: 6,762nd place)

web.archive.org (Global: 1st place; English: 1st place)

windows.com (Global: 5,241st place; English: 5,256th place)

blogs.windows.com

  • Langowski, Amanda; LeBlanc, Brandon (2024-02-08). "Announcing Windows 11 Insider Preview Build 26052 (Canary and Dev Channels)". Windows Insider Blog. Retrieved 2024-02-10.
  • "HoloLens Interaction Model". Building Apps for Windows. Microsoft. 21 January 2016. Retrieved 28 January 2016. The easiest way to think about it [gaze-based targeting for HoloLens] is as having a raycast from the device and which you can determine what object (real world as represented in the spatial mapping mesh or holographic) that ray intercepts with.

dev.windows.com

windowscentral.com (Global: 4,468th place; English: 3,038th place)

wired.com (Global: 254th place; English: 178th place)

worldcat.org (Global: 4th place; English: 4th place)

search.worldcat.org

youtube.com (Global: 13th place; English: 14th place)