Analysis of information sources in references of the Wikipedia article "Windows Mixed Reality" in English language version.
While these things are quite different from a technical point of view, from a user's point of view, they have a large number of things in common. Wouldn't it be nice to have a short, handy term that covers them all, has a well-matching connotation in the minds of the "person on the street," and distinguishes these things from other things that might be similar technically, but have a very different user experience?
We will work to get devices out as quickly as possible. As soon as additional devices are available, more accepted applicants will be invited to purchase.
The Microsoft HoloLens is not what I think of when I hear the word "hologram." What Microsoft calls holograms, most of us have been calling augmented reality for years—overlaying digital images over our view of the real world.
The pair of Microsoft reps in the IPD room also explained to us the three ways we were going to interact with HoloLens: "gaze," wherein you move a cursor by looking around; "gesture," where you air tap to select an item; and "voice," which is...obvious. "We call it 'GGV'," said one of the reps.
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: CS1 maint: numeric names: authors list (link)While these things are quite different from a technical point of view, from a user's point of view, they have a large number of things in common. Wouldn't it be nice to have a short, handy term that covers them all, has a well-matching connotation in the minds of the "person on the street," and distinguishes these things from other things that might be similar technically, but have a very different user experience?
The easiest way to think about it [gaze-based targeting for HoloLens] is as having a raycast from the device and which you can determine what object (real world as represented in the spatial mapping mesh or holographic) that ray intercepts with.
Each lens has three layers of glass—in blue, green, and red—full of microthin corrugated grooves that diffract light. [...] A "light engine" above the lenses projects light into the glasses, where it hits the grating and then volleys between the layers of glass millions of times.