Women and video games (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Women and video games" in English language version.

refsWebsite
Global rank English rank
1st place
1st place
2nd place
2nd place
low place
low place
low place
low place
5th place
5th place
6th place
6th place
11th place
8th place
12th place
11th place
704th place
507th place
428th place
286th place
401st place
271st place
4th place
4th place
low place
9,033rd place
low place
low place
53rd place
44th place
388th place
265th place
180th place
133rd place
998th place
632nd place
low place
low place
low place
low place
7th place
7th place
457th place
272nd place
low place
low place
low place
low place
low place
low place
22nd place
19th place
616th place
430th place
1,124th place
697th place
20th place
30th place
102nd place
76th place
115th place
82nd place
low place
low place
79th place
65th place
34th place
27th place
4,157th place
2,583rd place
13th place
12th place
low place
low place
low place
low place
5,498th place
4,278th place
220th place
155th place
9th place
13th place
32nd place
21st place
3,998th place
2,217th place
405th place
256th place
5,686th place
3,457th place
low place
low place
1,057th place
782nd place
139th place
108th place
28th place
26th place
376th place
257th place
466th place
349th place
193rd place
152nd place
low place
low place
1,108th place
661st place
259th place
188th place
3,142nd place
2,072nd place
low place
low place
low place
low place
5,943rd place
3,671st place
1,288th place
813th place
3,173rd place
2,053rd place
1,523rd place
976th place
18th place
17th place
2,394th place
1,820th place
low place
low place
5,954th place
3,653rd place
low place
low place
low place
low place
low place
low place
low place
low place
low place
low place
68th place
117th place
low place
low place
99th place
77th place
114th place
90th place
5,670th place
3,086th place
8th place
10th place
2,948th place
1,879th place
54th place
48th place
61st place
54th place
121st place
142nd place
low place
low place
low place
low place
3,695th place
3,560th place
2,126th place
1,297th place
553rd place
334th place
low place
low place
low place
low place
3,781st place
2,306th place
low place
low place
low place
low place

1up.com

99damage.de

csgo.99damage.de

abc.net.au

academia.edu

acriticalhit.com

adanewmedia.org

adrelien.com

archive.org

arstechnica.com

bbc.co.uk

bbc.com

bloomberg.com

bloomberglaw.com

news.bloomberglaw.com

bostonglobe.com

cbc.ca

cbc.ca

podcast.cbc.ca

cgwmuseum.org

cjc-online.ca

cnbc.com

cnn.com

creativeskillset.org

dailydot.com

doi.org

edge-online.com

engadget.com

escapistmagazine.com

escholarship.org

essentialfacts2020.ca

europa.eu

eige.europa.eu

forbes.com

gamasutra.com

gamesindustry.biz

gameskinny.com

gamesoundcon.com

gamesradar.com

geekwire.com

getwigi.com

ghostarchive.org

  • Coleco Presents The Adam Computer System. YouTube. 2016-05-03 [1983-09-28]. Event occurs at 44:30. Archived from the original on 2021-12-21. We're doing that with five new television commercials, which have just been completed, and which will be shown in conjunction with the Adam launch date. These commercials are each directed to our target audience, which is composed of our friendly neighborhood children, boys age 8 to 16 and their fathers. We believe those are the two groups that really fuel computer purchases, [boos] and we've directed right at 'em [more boos] - oh, sorry, sorry, sorry, sorry. Women, we've a commercial for you, trust me, but the key point is that our research, which is consumer research, directed that thought [inaudible] from the research, and we've directed our commercials at that target user group.

gla.ac.uk

eprints.gla.ac.uk

greatfrag.com

handle.net

hdl.handle.net

harvard.edu

ui.adsabs.harvard.edu

highbeam.com

igda.org

igda.org

women.igda.org

igea.net

  • Brand, Jeffrey; S., Todhunter. "Digital Australia (2016)" (PDF). www.IGEA.net. Interactive Games & Entertainment Association 2015. Archived (PDF) from the original on 14 January 2017. Retrieved 12 December 2016.
  • Brand, Jeffrey; S., Todhunter. "Digital Australia (2016)" (PDF). Interactive Software Federation of Europe. Interactive Games & Entertainment Association 2015. Archived (PDF) from the original on 4 August 2016. Retrieved 12 December 2016.

ign.com

isfe.eu

kotaku.com

kotaku.com.au

latimes.com

mcvuk.com

newstatesman.com

nih.gov

ncbi.nlm.nih.gov

pubmed.ncbi.nlm.nih.gov

nytimes.com

overland.org.au

patheos.com

pcgamer.com

pewinternet.org

pocketgamer.com

polygon.com

  • Lien, Tracey (December 2, 2013). "No Girls Allowed". Polygon. Archived from the original on February 22, 2017. Retrieved February 12, 2014.
  • Frank, Allegra (4 November 2015). "New survey findings show more women own game consoles than men". Polygon. Archived from the original on 6 November 2015. Retrieved 6 November 2015.

quanticfoundry.com

realwomenofgaming.wordpress.com

semanticscholar.org

api.semanticscholar.org

slate.com

soe.com

stuff.co.nz

superdataresearch.com

swarthmore.edu

fubini.swarthmore.edu

taylorfrancis.com

techinasia.com

theesa.ca

theesa.com

theesa.com

essentialfacts.theesa.com

theguardian.com

thescoreesports.com

theverge.com

thunderboltgames.com

time.com

newsfeed.time.com

ugent.be

biblio.ugent.be

ukie.org.uk

  • "UK Video Games Fact Sheet" (PDF). The Association for UK Interactive Entertainment. 26 August 2016. Archived (PDF) from the original on 11 April 2016. Retrieved 8 April 2016.

variety.com

venturebeat.com

vg247.com

washingtonpost.com

web.archive.org

wired.com

womeningamesinternational.org

womeningamesjobs.com

worldcat.org

wpengine.com

igea.wpengine.com

wsj.com

xyberbara.com

youtube.com

  • Coleco Presents The Adam Computer System. YouTube. 2016-05-03 [1983-09-28]. Event occurs at 44:30. Archived from the original on 2021-12-21. We're doing that with five new television commercials, which have just been completed, and which will be shown in conjunction with the Adam launch date. These commercials are each directed to our target audience, which is composed of our friendly neighborhood children, boys age 8 to 16 and their fathers. We believe those are the two groups that really fuel computer purchases, [boos] and we've directed right at 'em [more boos] - oh, sorry, sorry, sorry, sorry. Women, we've a commercial for you, trust me, but the key point is that our research, which is consumer research, directed that thought [inaudible] from the research, and we've directed our commercials at that target user group.