Aprendizaje automático en videojuegos (Spanish Wikipedia)

Analysis of information sources in references of the Wikipedia article "Aprendizaje automático en videojuegos" in Spanish language version.

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aaai.org

acm.org

dl.acm.org

archive.org

arxiv.org

  • Justesen, Niels; Bontrager, Philip; Togelius, Julian; Risi, Sebastian (2019). «Deep Learning for Video Game Playing». IEEE Transactions on Games: 1. ISSN 2475-1502. arXiv:1708.07902. doi:10.1109/tg.2019.2896986. 
  • Clune, Jeff; Stanley, Kenneth O.; Lehman, Joel; Conti, Edoardo; Madhavan, Vashisht; Such, Felipe Petroski (18 de diciembre de 2017). Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning. arXiv:1712.06567v3. 
  • Tsing, Rodney; Repp, Jacob; Ekermo, Anders; Lawrence, David; Brunasso, Anthony; Keet, Paul; Calderone, Kevin; Lillicrap, Timothy et al. (16 de agosto de 2017). StarCraft II: A New Challenge for Reinforcement Learning. arXiv:1708.04782v1. 
  • Summerville, Adam; Snodgrass, Sam; Guzdial, Matthew; Holmgard, Christoffer; Hoover, Amy K.; Isaksen, Aaron; Nealen, Andy; Togelius, Julian (September 2018). «Procedural Content Generation via Machine Learning (PCGML)». IEEE Transactions on Games 10 (3): 257-270. ISSN 2475-1502. arXiv:1702.00539. doi:10.1109/tg.2018.2846639. 
  • Pachet, François-David; Hadjeres, Gaëtan; Briot, Jean-Pierre (5 de septiembre de 2017). Deep Learning Techniques for Music Generation - A Survey. arXiv:1709.01620v3. 
  • van Amersfoort, Joost R.; Fabius, Otto (20 de diciembre de 2014). Variational Recurrent Auto-Encoders. arXiv:1412.6581v6. 

deepmind.com

doi.org

dx.doi.org

  • Justesen, Niels; Bontrager, Philip; Togelius, Julian; Risi, Sebastian (2019). «Deep Learning for Video Game Playing». IEEE Transactions on Games: 1. ISSN 2475-1502. arXiv:1708.07902. doi:10.1109/tg.2019.2896986. 
  • Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent et al. (6 de diciembre de 2018). «A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play». Science 362 (6419): 1140-1144. ISSN 0036-8075. PMID 30523106. doi:10.1126/science.aar6404. 
  • Silver, David; Huang, Aja; Maddison, Chris J.; Guez, Arthur; Sifre, Laurent; van den Driessche, George; Schrittwieser, Julian; Antonoglou, Ioannis et al. (January 2016). «Mastering the game of Go with deep neural networks and tree search». Nature 529 (7587): 484-489. ISSN 0028-0836. PMID 26819042. doi:10.1038/nature16961. 
  • Zhen, Jacky Shunjie; Watson, Ian (2013), «Neuroevolution for Micromanagement in the Real-Time Strategy Game Starcraft: Brood War», Lecture Notes in Computer Science (Springer International Publishing): 259-270, ISBN 9783319036793, doi:10.1007/978-3-319-03680-9_28 .
  • Silver, David; Schrittwieser, Julian; Simonyan, Karen; Antonoglou, Ioannis; Huang, Aja; Guez, Arthur; Hubert, Thomas; Baker, Lucas et al. (October 2017). «Mastering the game of Go without human knowledge». Nature 550 (7676): 354-359. ISSN 0028-0836. doi:10.1038/nature24270. 
  • Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent et al. (6 de diciembre de 2018). «A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play». Science 362 (6419): 1140-1144. ISSN 0036-8075. PMID 30523106. doi:10.1126/science.aar6404. 
  • Sweetser, Penelope; Wyeth, Peta (1 de julio de 2005). «GameFlow». Computers in Entertainment 3 (3): 3. ISSN 1544-3574. doi:10.1145/1077246.1077253. 
  • Togelius, Julian; Shaker, Noor; Nelson, Mark J. (2016), «Introduction», Procedural Content Generation in Games (Springer International Publishing): 1-15, ISBN 9783319427140, doi:10.1007/978-3-319-42716-4_1 .
  • Summerville, Adam; Snodgrass, Sam; Guzdial, Matthew; Holmgard, Christoffer; Hoover, Amy K.; Isaksen, Aaron; Nealen, Andy; Togelius, Julian (September 2018). «Procedural Content Generation via Machine Learning (PCGML)». IEEE Transactions on Games 10 (3): 257-270. ISSN 2475-1502. arXiv:1702.00539. doi:10.1109/tg.2018.2846639. 
  • Hastings, Erin J.; Guha, Ratan K.; Stanley, Kenneth O. (September 2009). «Evolving content in the Galactic Arms Race video game». 2009 IEEE Symposium on Computational Intelligence and Games (IEEE): 241-248. ISBN 9781424448142. doi:10.1109/cig.2009.5286468. 
  • Snodgrass, Sam; Ontañón, Santiago (August 2017). «Player Movement Models for Video Game Level Generation». Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence (California: International Joint Conferences on Artificial Intelligence Organization): 757-763. ISBN 9780999241103. doi:10.24963/ijcai.2017/105. 

engadget.com

eurogamer.net

issn.org

portal.issn.org

  • Justesen, Niels; Bontrager, Philip; Togelius, Julian; Risi, Sebastian (2019). «Deep Learning for Video Game Playing». IEEE Transactions on Games: 1. ISSN 2475-1502. arXiv:1708.07902. doi:10.1109/tg.2019.2896986. 
  • Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent et al. (6 de diciembre de 2018). «A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play». Science 362 (6419): 1140-1144. ISSN 0036-8075. PMID 30523106. doi:10.1126/science.aar6404. 
  • Silver, David; Huang, Aja; Maddison, Chris J.; Guez, Arthur; Sifre, Laurent; van den Driessche, George; Schrittwieser, Julian; Antonoglou, Ioannis et al. (January 2016). «Mastering the game of Go with deep neural networks and tree search». Nature 529 (7587): 484-489. ISSN 0028-0836. PMID 26819042. doi:10.1038/nature16961. 
  • Silver, David; Schrittwieser, Julian; Simonyan, Karen; Antonoglou, Ioannis; Huang, Aja; Guez, Arthur; Hubert, Thomas; Baker, Lucas et al. (October 2017). «Mastering the game of Go without human knowledge». Nature 550 (7676): 354-359. ISSN 0028-0836. doi:10.1038/nature24270. 
  • Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent et al. (6 de diciembre de 2018). «A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play». Science 362 (6419): 1140-1144. ISSN 0036-8075. PMID 30523106. doi:10.1126/science.aar6404. 
  • Sweetser, Penelope; Wyeth, Peta (1 de julio de 2005). «GameFlow». Computers in Entertainment 3 (3): 3. ISSN 1544-3574. doi:10.1145/1077246.1077253. 
  • Summerville, Adam; Snodgrass, Sam; Guzdial, Matthew; Holmgard, Christoffer; Hoover, Amy K.; Isaksen, Aaron; Nealen, Andy; Togelius, Julian (September 2018). «Procedural Content Generation via Machine Learning (PCGML)». IEEE Transactions on Games 10 (3): 257-270. ISSN 2475-1502. arXiv:1702.00539. doi:10.1109/tg.2018.2846639. 

nih.gov

ncbi.nlm.nih.gov

  • Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent et al. (6 de diciembre de 2018). «A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play». Science 362 (6419): 1140-1144. ISSN 0036-8075. PMID 30523106. doi:10.1126/science.aar6404. 
  • Silver, David; Huang, Aja; Maddison, Chris J.; Guez, Arthur; Sifre, Laurent; van den Driessche, George; Schrittwieser, Julian; Antonoglou, Ioannis et al. (January 2016). «Mastering the game of Go with deep neural networks and tree search». Nature 529 (7587): 484-489. ISSN 0028-0836. PMID 26819042. doi:10.1038/nature16961. 
  • Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent et al. (6 de diciembre de 2018). «A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play». Science 362 (6419): 1140-1144. ISSN 0036-8075. PMID 30523106. doi:10.1126/science.aar6404. 

openai.com

technologyreview.com

tumblr.com

notch.tumblr.com

web.archive.org

worldcat.org