«Ask DICE: Battlefield 4 – Levolution and Commander Mode». Archivado desde el original el 21 de septiembre de 2013. Consultado el 16 de septiembre de 2013. «Fird96 asked, "Will other maps have their own "special" Levolution? Will there be the same Levolution (falling building) or different Levolution in other maps?" Yes, Levolution occurs on every map. Some things are massive like reducing a skyscraper to rubble or flooding an entire level in real-time. Others are small but hugely impact the game like shooting fire extinguishers to distract enemies or cutting the power of a building to blind opponents. If you haven’t seen the Paracel Storm map we unveiled at Gamescom we encourage you to do so. There you can see how players have the option of taking down a turbine weakened by lightning in order to free the damaged destroyer stuck on it. If you manage to set the destroyer adrift, it will crash onto the island, changing the layout of the map and allowing your team to take control of the anti-air weaponry on the ship. These moments are all triggered by the players – they aren’t just timed moments that will happen no matter what you do in the match. You and your teammates will have to decide if it would be a better tactical decision to radically change the map, or if it would be wiser and better for your play-style if you stopped the other team from triggering these events.»
Watters, Chris (28 de octubre de 2013). «Battlefield 4 Review». GameSpot. Archivado desde el original el 31 de octubre de 2013. Consultado el 29 de octubre de 2013.
Dyer, Mitch (28 de octubre de 2013). «Battlefield 4 PC Review». IGN. Archivado desde el original el 30 de octubre de 2013. Consultado el 29 de octubre de 2013.
Sonntag, Lawrence (28 de octubre de 2013). «Battlefield 4 Review». Inside Gaming Daily. Archivado desde el original el 31 de octubre de 2013. Consultado el 29 de octubre de 2013.
«Ask DICE: Battlefield 4 – Levolution and Commander Mode». Archivado desde el original el 21 de septiembre de 2013. Consultado el 16 de septiembre de 2013. «Fird96 asked, "Will other maps have their own "special" Levolution? Will there be the same Levolution (falling building) or different Levolution in other maps?" Yes, Levolution occurs on every map. Some things are massive like reducing a skyscraper to rubble or flooding an entire level in real-time. Others are small but hugely impact the game like shooting fire extinguishers to distract enemies or cutting the power of a building to blind opponents. If you haven’t seen the Paracel Storm map we unveiled at Gamescom we encourage you to do so. There you can see how players have the option of taking down a turbine weakened by lightning in order to free the damaged destroyer stuck on it. If you manage to set the destroyer adrift, it will crash onto the island, changing the layout of the map and allowing your team to take control of the anti-air weaponry on the ship. These moments are all triggered by the players – they aren’t just timed moments that will happen no matter what you do in the match. You and your teammates will have to decide if it would be a better tactical decision to radically change the map, or if it would be wiser and better for your play-style if you stopped the other team from triggering these events.»
Watters, Chris (28 de octubre de 2013). «Battlefield 4 Review». GameSpot. Archivado desde el original el 31 de octubre de 2013. Consultado el 29 de octubre de 2013.
Dyer, Mitch (28 de octubre de 2013). «Battlefield 4 PC Review». IGN. Archivado desde el original el 30 de octubre de 2013. Consultado el 29 de octubre de 2013.
Sonntag, Lawrence (28 de octubre de 2013). «Battlefield 4 Review». Inside Gaming Daily. Archivado desde el original el 31 de octubre de 2013. Consultado el 29 de octubre de 2013.
«Battlefield 4: Official Levolution Features Video». YouTube. DICE. Consultado el 22 de agosto de 2013. «Aleksander Grøndal: Levolution is the next step in player choice, in how you affect the world, and the world affects you back. It can be anything, [like] creating all new paths to get the upper hand in a fight. Raise bollards to stop vehicles, fortify your position by activating the shutter gates. Or how about trapping [an] enemy with one of your hand grenades?»