Martin McEachern (April 2004). «Crash Course». Computer Graphics World. Consultado el 27 de febrero de 2010.
crashmania.net
Herdling, Glenn; Sternecky, Neal (2000). «Crash Team Racing: Turbo Time!». Disney Adventures (Invierno de 2000): 61-64. «Doctor Neo Cortex: Of all the indignities! Having to "befriend" Crash so he'll help me steal the X Device from Nitros! But it will be worth it—for with the X Device I shall finally speed up the entire world! No more waiting—for anything!»
Sam Kennedy (6 de mayo de 1999). «First Look at Crash Team Racing – PlayStation News at GameSpot». GameSpot. Consultado el 30 de septiembre de 2009. «Here's how the story goes... There's a new mad scientist in town named Nitros Oxide and he's about to wreak his own havoc on this little island paradise. He's absolutely obsessed with speed, so he concocts a crazy idea to speed the whole world up forever!»
Weber, Rachel (7 de diciembre de 2018). «Fire up your nostalgia engines, Crash Team Racing Nitro-Fueled is bringing back the bandicoot». GamesRadar(en inglés). Consultado el 14 de febrero de 2019. «(...) "In the original Crash Team Racing game Nitros Oxide was not a playable character. For us it was obvious that people would expect to be racing with Nitros Oxide this time around."».
Douglass Perry (5 de octubre de 1999). «IGN: Crash Team Racing Preview». IGN. Consultado el 30 de septiembre de 2009. «Starring a new evil force of polygonal madness, a scientist named Nitrous Oxide, Crash Team Racing finds Crash immediately placed in dire straits. Obsessed with speed, Nitrous claims that "fast just isn't fast enough," and plots a strategy to tear down the little island paradise in which Crash and his friends live. Nitrous cooks up an experiment to "speed up" the entire world until the end of time, a rather edgy theory that physicists would certainly counter. In a classic case of videogame (read: cartoon) logic, Crash and his friends must race to save the planet from a premature death.»
Superannuation (15 de enero de 2014). «How Much Does It Cost To Make A Big Video Game?». Kotaku. Consultado el 23 de noviembre de 2015. «Crash Team Racing - $2.4 million - Jason Rubin said $2.4 million was spent developing this kart racer, which was Naughty Dog's last Crash Bandicoot game.»