Ludificación del aprendizaje (Spanish Wikipedia)

Analysis of information sources in references of the Wikipedia article "Ludificación del aprendizaje" in Spanish language version.

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  • Ryan, Richard M.; Deci, Edward L. (2000). «Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being». American Psychologist 55: 68-78. doi:10.1037/0003-066x.55.1.68. 
  • Whitaker, Jody L.; Bushman, Brad J. (2012). «Remain calm. Be kind. Effects of relaxing video games on aggressive and prosocial behaviour». Social Psychological and Personality Science 3 (1): 88-92. doi:10.1177/1948550611409760. 
  • Green, C. Shawn; Bavelier, Daphne (2012). «Learning, attentional control and action videogames». Current Biology 22 (6): 197-206. PMC 3461277. PMID 22440805. doi:10.1016/j.cub.2012.02.012. Consultado el 14 de febrero de 2014. 
  • Pavlus, John (2010). «The Game of Life». Scientific American 303: 43-44. doi:10.1038/scientificamerican1210-43. 
  • Li, Cen; Dong, Zhijang; Untch, Roland H.; Chasteen, Michael (2013). «Engaging computer science students through gamification in an online social network based collaborative learning environment». International Journal of Information and Education Technology 3 (1): 72-n/a. doi:10.7763/ijiet.2013.v3.237. 
  • Domínguez, Adrián; Saenz-de-Navarrete, Joseba; de-Marcos, Luis; Fernández-Sanz, Luis; Pagés, Carmen; Martínez-Herráiz, José-Javier. «Gamifying learning experiences: Practical implications and outcomes». Computers & Education 63: 380-392. doi:10.1016/j.compedu.2012.12.020. 
  • Petit dit Dariel, Odessa J.; Raby, Thibaud; Ravaut, Frédéric; Rothan-Tondeur, Monique. «Developing the Serious Games potential in nursing education». Nurse Education Today 33 (12): 1569-1575. doi:10.1016/j.nedt.2012.12.014. 
  • Lapkin, Samuel; Levett-Jones, Tracy; Bellchambers, Helen; Fernandez, Ritin. «Effectiveness of Patient Simulation Manikins in Teaching Clinical Reasoning Skills to Undergraduate Nursing Students: A Systematic Review». Clinical Simulation in Nursing 6 (6): e207-e222. doi:10.1016/j.ecns.2010.05.005. 
  • Mouaheb, Houda; Fahli, Ahmed; Moussetad, Mohammed; Eljamali, Said. «The Serious Game: What Educational Benefits?». Procedia - Social and Behavioral Sciences 46: 5502-5508. doi:10.1016/j.sbspro.2012.06.465. 
  • Deci, Edward (1971). «Effects of externally mediated rewards on intrinsic motivation». Journal of Personality and Social Psychology 18: 105-111. doi:10.1037/h0030644. 
  • Deci, Edward; Koestner, Richard; Ryan, Richard M. (2001). «Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again». Review of Educational Research 71 (1): 1-27. doi:10.3102/00346543071001001. 
  • Colby, Rebecca Schultz; Colby, Richard (2008). «A Pedagogy of Play: Integrating Computer Games into the Writing Classroom». Computers & Composition 25 (3): 300-312. doi:10.1016/j.compcom.2008.04.005. 
  • Rieber, Lloyd P. (1996). «Seriously Considering Play: Designing Interactive Learning Environments Based on the Blending of Microworlds, Simulations, and Games». Educational Technology Research and Development 44 (2): 43-58. doi:10.1007/bf02300540. 

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  • Klopfer, E., Osterweil, S., & Salen, K. (2009), Moving learning games forward, The Education Arcade / Massachusetts Institute of Technology, consultado el 10 de marzo de 2014 .

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