Mega Drive (Spanish Wikipedia)

Analysis of information sources in references of the Wikipedia article "Mega Drive" in Spanish language version.

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1up.com (Global: 1,288th place; Spanish: 1,471st place)

3djuegos.com (Global: 8,942nd place; Spanish: 716th place)

4gamer.net (Global: 880th place; Spanish: 9,513th place)

aiptcomics.com (Global: low place; Spanish: low place)

allgame.com (Global: 2,170th place; Spanish: 3,961st place)

arcadeattack.co.uk (Global: low place; Spanish: low place)

archive.org (Global: 6th place; Spanish: 5th place)

archive.today (Global: 14th place; Spanish: 19th place)

beggarprince.com (Global: low place; Spanish: low place)

  • «Beggar Prince» (en inglés). Super Fighter Team. Archivado desde el original el 3 de agosto de 2010. Consultado el 16 de julio de 2010. 

blazeeurope.com (Global: low place; Spanish: low place)

blogtectoy.com.br (Global: low place; Spanish: low place)

books.google.com (Global: 3rd place; Spanish: 7th place)

  • "Screen digest." Screen Digest Ltd., 1995. Retrieved from Google Books on November 2, 2011. "Sega tackles Indian market with local maker From spring 1995, Sega will start manufacturing video games consoles in India with local partner Shaw Wallace. Move will circumvent 80 per cent import tariff on games units which currently ..."
  • Schilling, Melissa A. (2006). Strategic management of technological innovation. Indiana University: McGraw-Hill/Irwin. p. 292. ISBN 978-0-07-321058-2. Archivado desde el original el 11 de septiembre de 2016. 
  • «Screen Digest». Screen Digest (Screen Digest Limited): 348. 2001. «Sonic the Hedgehog 2 breaks all records for sales of video/computer games». 
  • Tokyo Business Today. Toyo Keizai. 1993. p. 37. «Through March 1992, "Sonic" sales had climbed to 2.8 million packages, a record high for Sega software. "Sonic 2," introduced in November 1992, proceeded to outperform its predecessor. The initial release of 3.2 million packages sold out only two weeks after hitting the stores». 

businessweek.com (Global: 712th place; Spanish: 943rd place)

  • Brandt, Richard; Gross, Neil (febrero de 1994). «Sega!». Businessweek. Consultado el 10 de octubre de 2013. 
  • Gross, Neil (21 de febrero de 1994). «Nintendo's Yamauchi: No More Playing Around». BusinessWeek. Archivado desde el original el 19 de noviembre de 2012. Consultado el 4 de diciembre de 2013. «His first priority is fixing the disaster in the U.S. market, where Nintendo's share of the 16-bit machine business plummeted from 60% at the end of 1992 to 37% a year later, according to Goldman, Sachs & Co.» 

capcom.co.jp (Global: 3,493rd place; Spanish: 6,359th place)

cgwmuseum.org (Global: 3,998th place; Spanish: low place)

cnet.com (Global: 272nd place; Spanish: 346th place)

news.cnet.com

computerandvideogames.com (Global: 1,992nd place; Spanish: 2,314th place)

  • CVG Staff (14 de abril de 2013). «History Lesson: Sega Mega Drive». CVG. Archivado desde el original el 14 de octubre de 2013. Consultado el 10 de octubre de 2013. «Granted, the Mega Drive wasn't met with quite the same levels of enthusiasm in Japan, but in the US and Europe the Mega Drive often outsold the SNES at a ratio of 2:1.» 

consoleclassix.com (Global: low place; Spanish: low place)

cracked.com (Global: 7,101st place; Spanish: 5,691st place)

denofgeek.com (Global: 410th place; Spanish: 834th place)

doi.org (Global: 2nd place; Spanish: 2nd place)

dx.doi.org

  • Schilling, Mellissa A. (Spring 2003). «Technological Leapfrogging: Lessons From the U.S. Video Game Console Industry». California Management Review (University of California, Berkeley) 45 (3): 9. JSTOR 41166174. S2CID 114838931. doi:10.2307/41166174. 

elespanol.com (Global: 1,144th place; Spanish: 88th place)

vandal.elespanol.com

engadget.com (Global: 466th place; Spanish: 680th place)

eurogamer.net (Global: 288th place; Spanish: 611th place)

famitsu.com (Global: 479th place; Spanish: 3,778th place)

findarticles.com (Global: 424th place; Spanish: 465th place)

gamasutra.com (Global: 704th place; Spanish: 1,138th place)

gamedaily.com (Global: 8,914th place; Spanish: 9,670th place)

gameinformer.com (Global: 499th place; Spanish: 1,037th place)

gamespot.com (Global: 125th place; Spanish: 227th place)

gamespy.com (Global: 1,256th place; Spanish: 1,590th place)

thedump.classicgaming.gamespy.com

gamesratingauthority.org.uk (Global: low place; Spanish: low place)

gametap.com (Global: low place; Spanish: low place)

originals.gametap.com

gametrailers.com (Global: 3,049th place; Spanish: 3,115th place)

  • Top Ten Consoles (Flash video) (en inglés). GameTrailers. 20]7-04-19. Escena en 4:44. Archivado desde el original el 29 de septiembre de 2011. Consultado el 21 de septiembre de 2011. 

gamingexcellence.com (Global: low place; Spanish: low place)

gematsu.com (Global: 779th place; Spanish: 1,800th place)

georgetown.edu (Global: 2,318th place; Spanish: 1,547th place)

scholarship.law.georgetown.edu

ghostarchive.org (Global: 32nd place; Spanish: 500th place)

hardcoregaming101.net (Global: 3,970th place; Spanish: 8,005th place)

  • Kalata, Kurt (3 de noviembre de 2008). «Earthworm Jim». Hardcore Gaming 101 (en inglés). Consultado el 20 de julio de 2024. 

highsnobiety.com (Global: 3,549th place; Spanish: 6,631st place)

hobbyconsolas.com (Global: 5,055th place; Spanish: 577th place)

idg.com.au (Global: low place; Spanish: low place)

pcworld.idg.com.au

ign.com (Global: 53rd place; Spanish: 68th place)

ign.com

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es.ign.com

ps2.ign.com

imgur.com (Global: 1,445th place; Spanish: 4,322nd place)

indiatimes.com (Global: 17th place; Spanish: 484th place)

articles.timesofindia.indiatimes.com

  • Zachariah, Reeba. "Game for success Archivado el 30 de abril de 2013 en Wayback Machine.." The Times of India. August 19, 2011. Retrieved on November 2, 2011. "At that point Sega was being distributed by Shaw Wallace Electronics, owned by the late liquor baron Manu Chhabria. The products were being sold at Rs 18,000."

innexinc.com (Global: low place; Spanish: low place)

jstor.org (Global: 26th place; Spanish: 56th place)

  • Schilling, Mellissa A. (Spring 2003). «Technological Leapfrogging: Lessons From the U.S. Video Game Console Industry». California Management Review (University of California, Berkeley) 45 (3): 9. JSTOR 41166174. S2CID 114838931. doi:10.2307/41166174. 

kommersant.ru (Global: 176th place; Spanish: 4,410th place)

kotaku.com (Global: 401st place; Spanish: 646th place)

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newsbank.com (Global: 414th place; Spanish: 837th place)

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newspapers.com (Global: 55th place; Spanish: 584th place)

newsweek.com (Global: 269th place; Spanish: 590th place)

  • «Game-System Sales». Newsweek. 14 de enero de 1996. Archivado desde el original el 13 de diciembre de 2013. Consultado el 4 de diciembre de 2013. «While a new generation of home game systems got all the hype in '95, the older 16-bit machines still jumped off the shelves. – Nintendo SNES 2.7 million – Sega Genesis 2.1 million – Sega Saturn[*] 300,000 – Sony PlayStation[**] 550,000 – 3DO 250,000 – 64-bit Atari Jaguar 150,000». 

nintendolife.com (Global: 1,120th place; Spanish: 1,886th place)

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vc.nintendolife.com

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nytimes.com (Global: 7th place; Spanish: 15th place)

parliament.uk (Global: 367th place; Spanish: 1,245th place)

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polygon.com (Global: 180th place; Spanish: 374th place)

proquest.com (Global: 206th place; Spanish: 1,369th place)

search.proquest.com

  • «Sega v Nintendo: Sonic Boom». The Economist. 25 de enero de 1992. ProQuest 224134880. 

racketboy.com (Global: low place; Spanish: low place)

resource.org (Global: 8,910th place; Spanish: low place)

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retrocdn.net (Global: 3,952nd place; Spanish: low place)

revistapushstart.com (Global: low place; Spanish: low place)

scribd.com (Global: 482nd place; Spanish: 200th place)

secretmag.ru (Global: low place; Spanish: low place)

sega-16.com (Global: low place; Spanish: low place)

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sega.com (Global: low place; Spanish: low place)

sega.jp (Global: 4,127th place; Spanish: 4,517th place)

segadriven.com (Global: low place; Spanish: low place)

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segasammy.co.jp (Global: 9,953rd place; Spanish: low place)

semanticscholar.org (Global: 11th place; Spanish: 79th place)

api.semanticscholar.org

  • Schilling, Mellissa A. (Spring 2003). «Technological Leapfrogging: Lessons From the U.S. Video Game Console Industry». California Management Review (University of California, Berkeley) 45 (3): 9. JSTOR 41166174. S2CID 114838931. doi:10.2307/41166174. 

shmuplations.com (Global: 9,973rd place; Spanish: low place)

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the-magicbox.com (Global: 9,775th place; Spanish: low place)

thefreelibrary.com (Global: 518th place; Spanish: 1,147th place)

theguardian.com (Global: 12th place; Spanish: 30th place)

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twitter.com (Global: 23rd place; Spanish: 32nd place)

uol.com.br (Global: 74th place; Spanish: 171st place)

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usgamer.net (Global: 2,202nd place; Spanish: 3,039th place)

venturebeat.com (Global: 616th place; Spanish: 951st place)

vidaextra.com (Global: low place; Spanish: 1,507th place)

videogamer.com (Global: 2,648th place; Spanish: 3,667th place)

washingtonpost.com (Global: 34th place; Spanish: 84th place)

web.archive.org (Global: 1st place; Spanish: 1st place)

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wired.com (Global: 193rd place; Spanish: 336th place)

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youtube.com (Global: 9th place; Spanish: 12th place)