«OpenXR 0.90 Aims to Solve AR/VR Fragmentation». InfoQ. 23 de marzo de 2019. Consultado el 20 de junio de 2019. «With Monday’s release of the OpenXR provisional specification, Khronos’ open source working group wants to create a world where developers can code their VR/AR experience for a single API, with the confidence that the resulting application will work on any OpenXR-compliant headset.».
«Khronos Reveals API Updates & New Working Groups at GDC». Khronos Group. 27 de febrero de 2017. Consultado el 8 de marzo de 2017. «The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR».
«The OpenXR Working Group is Here!». Khronos Group. 27 de febrero de 2017. Consultado el 8 de marzo de 2017. «The OpenXR standard comes in two parts. First, the Application Interface, which application developers and middleware providers write to, and which serves to define and combine common, cross-platform functionality(...)Next, the Device Layer allows VR/AR runtimes to interface with various devices».
«Zhaoxin». en.wikichip.org. Consultado el 7 de agosto de 2018. «Zhaoxin (Shanghai Zhaoxin Semiconductor Co., Ltd., también conocida como VIA Alliance Semiconductor Co., Ltd.)».