Liu, D.; Deters, R. (2009). «The Reverse C10K Problem for Server-Side Mashups». Service-Oriented Computing – ICSOC 2008 Workshops. Lecture Notes in Computer Science 5472. p. 166. ISBN978-3-642-01246-4. doi:10.1007/978-3-642-01247-1_16.
Kegel, Dan (8 de mayo de 1999). «The C10K problem»(html). Kegel com(en inglés). Archivado desde el original el 8 de mayo de 1999. Consultado el 18 de junio de 2019. «And computers are big, too. You can buy a 500MHz machine with 1 gigabyte of RAM and six 100Mbit/sec Ethernet card for $3000 or so. Let's see - at 10000 clients, that's 50KHz, 100Kbytes, and 60Kbits/sec per client. It shouldn't take any more horsepower than that to take four kilobytes from the disk and send them to the network once a second for each of ten thousand clients. (That works out to $0.30 per client, by the way. Those $100/client licensing fees some operating systems charge are starting to look a little heavy!) So hardware is no longer the bottleneck.».
Kegel, Dan (8 de mayo de 1999). «The C10K problem»(html). Kegel com(en inglés). Archivado desde el original el 8 de mayo de 1999. Consultado el 18 de junio de 2019. «And computers are big, too. You can buy a 500MHz machine with 1 gigabyte of RAM and six 100Mbit/sec Ethernet card for $3000 or so. Let's see - at 10000 clients, that's 50KHz, 100Kbytes, and 60Kbits/sec per client. It shouldn't take any more horsepower than that to take four kilobytes from the disk and send them to the network once a second for each of ten thousand clients. (That works out to $0.30 per client, by the way. Those $100/client licensing fees some operating systems charge are starting to look a little heavy!) So hardware is no longer the bottleneck.».