Montola, Markus (24 de septiembre de 2007). «Tangible Pleasures of Pervasive Role-Playing». En The University of Tokyo, ed. Proceedings of DiGRA 2007 Situated Play conference. pp. 178-185. Consultado el 3 de abril de 2009. «Alternate reality gaming is the most widely established subgenre of pervasive gaming, but others are evolving as well.»
Waade, Anne Marit; Kjetil Sandvik (2007). «’I play roles, therefore I am’: Placing larp in a broader cultural perspective»(PDF). En Jesper Donnis, Morten Gade & Line Thorup, ed. Lifelike(en inglés) (Primera edición). Copenague: Projektgruppen KP07. p. 239. ISBN978-87-989377-1-5. Archivado desde el original el 5 de febrero de 2009. Consultado el 4 de abril de 2009. «There is a certain interest within the role-playing community in making historical role-playing, - so-called reenactments, where historical authenticity in costumes, weaponry, and role-characterization play an important role, and where role-players are part of so-called living museums (e.g. Viking markets) and stage historical events.»
Waade, Anne Marit; Kjetil Sandvik (2007). «’I play roles, therefore I am’: Placing larp in a broader cultural perspective»(PDF). En Jesper Donnis, Morten Gade & Line Thorup, ed. Lifelike(en inglés) (Primera edición). Copenague: Projektgruppen KP07. p. 239. ISBN978-87-989377-1-5. Archivado desde el original el 5 de febrero de 2009. Consultado el 4 de abril de 2009. «There is a certain interest within the role-playing community in making historical role-playing, - so-called reenactments, where historical authenticity in costumes, weaponry, and role-characterization play an important role, and where role-players are part of so-called living museums (e.g. Viking markets) and stage historical events.»