Retrobates (3 de abril de 2014). «Blood». Retro Gamer. «We did most of the technology back in England with a relatively large engineering/tech team, which comprised of Carl Graham and Pete Warnes on the software-based 3D technology and Ben Cheese, Rob Macaulay and James Hakewill working on the hardware side of things».
Cuthbert, Dylan (3 de febrero de 2012). «@dylancuthbert». Twitter. Archivado desde el original el 25 de mayo de 2014. Consultado el 25 de mayo de 2014. «SNES Central: @dylancuthbert I'm researching unreleased SNES games, was a game called "Super Mario FX" ever in development? Dylan Cuthbert: @snescentral no, that was the internal code name for the FX chip"».
Cuthbert, Dylan (3 de febrero de 2012). «@dylancuthbert». Twitter. Archivado desde el original el 25 de mayo de 2014. Consultado el 25 de mayo de 2014. «SNES Central: @dylancuthbert I'm researching unreleased SNES games, was a game called "Super Mario FX" ever in development? Dylan Cuthbert: @snescentral no, that was the internal code name for the FX chip"».