Elliott, Phil (10 de noviembre de 2010). «The Unity Asset Store». Archivado desde el original el 22 de marzo de 2019. Consultado el 17 de octubre de 2018.
Takahashi, Dean (15 de noviembre de 2018). «Unity Icon Collective gives indie devs access to triple-A game art». Archivado desde el original el 15 de noviembre de 2018. Consultado el 27 de noviembre de 2018. «Unity Technologies is unveiling the Unity Icon Collective, a team of game developers who will create high-quality art for the Unity Asset Store that developers can use in their own games. The team will focus on creating triple-A imagery, or art for the best PC and console games».
Takahashi, Dean (15 de noviembre de 2018). «Unity Icon Collective gives indie devs access to triple-A game art». Archivado desde el original el 15 de noviembre de 2018. Consultado el 27 de noviembre de 2018. «The move is Unity’s attempt to move further up the food chain, from its roots in mobile games to the highest echelons of games, which is owned by rivals such as Epic Games Unreal Engine or in-house game engines like Electronic Arts’ Frostbite. … The objects will be “game ready,” meaning Unity developers will be able to take the assets and use them easily in their own game scenes. The assets range from characters and environments to art and animation.»
Elliott, Phil (10 de noviembre de 2010). «The Unity Asset Store». Archivado desde el original el 22 de marzo de 2019. Consultado el 17 de octubre de 2018.
Takahashi, Dean (15 de noviembre de 2018). «Unity Icon Collective gives indie devs access to triple-A game art». Archivado desde el original el 15 de noviembre de 2018. Consultado el 27 de noviembre de 2018. «Unity Technologies is unveiling the Unity Icon Collective, a team of game developers who will create high-quality art for the Unity Asset Store that developers can use in their own games. The team will focus on creating triple-A imagery, or art for the best PC and console games».
Takahashi, Dean (15 de noviembre de 2018). «Unity Icon Collective gives indie devs access to triple-A game art». Archivado desde el original el 15 de noviembre de 2018. Consultado el 27 de noviembre de 2018. «The move is Unity’s attempt to move further up the food chain, from its roots in mobile games to the highest echelons of games, which is owned by rivals such as Epic Games Unreal Engine or in-house game engines like Electronic Arts’ Frostbite. … The objects will be “game ready,” meaning Unity developers will be able to take the assets and use them easily in their own game scenes. The assets range from characters and environments to art and animation.»