armchairgeneral (23 de octubre de 2006). «Close Combat Series Redux – Interview»(en inglés). Consultado el 5 de febrero de 2019. «The overall tone emphasized realism, and modeled the emotional state of the units under your command, including panic, desertion, and surrender. Close Combat was never an RTS in the classic sense since resource gathering and other typical factors played no part in the game. Close Combat was far more of a tactical simulation and would be better described as a RTTS (Real Time Tactical Simulation)».
Bedigian, Louis (5 de enero de 2005). «Plan the Ultimate Tactical Attack in Nexus: The Jupiter Incident». GameZone(en inglés). Archivado desde el original el 24 de julio de 2009. Consultado el 5 de febrero de 2019. «Nexus is not a traditional RTS. It has no resource collection, the player cannot build units and there is no research tree. Nexus' focus is on the tactical elements of the gameplay. So you are given a number of ships at the start of a mission with which you will have to achieve your objectives. Nexus is often called a 'Tactical Fleet Simulator'».
Walker, Mark H. «Strategy Gaming: Part II». GameSpy(en inglés). Archivado desde el original el 5 de enero de 2010. Consultado el 5 de febrero de 2019.
Bedigian, Louis (5 de enero de 2005). «Plan the Ultimate Tactical Attack in Nexus: The Jupiter Incident». GameZone(en inglés). Archivado desde el original el 24 de julio de 2009. Consultado el 5 de febrero de 2019. «Nexus is not a traditional RTS. It has no resource collection, the player cannot build units and there is no research tree. Nexus' focus is on the tactical elements of the gameplay. So you are given a number of ships at the start of a mission with which you will have to achieve your objectives. Nexus is often called a 'Tactical Fleet Simulator'».