Videojuego no lineal (Spanish Wikipedia)

Analysis of information sources in references of the Wikipedia article "Videojuego no lineal" in Spanish language version.

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arcade-museum.com

archive.today

bp.blogspot.com

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computerandvideogames.com

edge-online.com

  • Newell, Gabe (21 de noviembre de 2008). «Gabe Newell Writes for Edge». edge-online.com. Consultado el 22 de noviembre de 2008. «The events are trying to give them a sense of narrative. We look at sequences of events and try to take what their actions are to generate new sequences. If they’ve been particularly challenged by one kind of creature then we can use that information to make decisions about how we use that creature in subsequent encounters. This is what makes procedural narrative more of a story-telling device than, say, a simple difficulty mechanism. ». 

gamasutra.com

gamespot.com

gamezone.com

nds.gamezone.com

google.co.uk

books.google.co.uk

translate.google.co.uk

hardcoregaming101.net

hardcoregaming101.net

blog.hardcoregaming101.net

ign.com

psx.ign.com

uk.wii.ign.com

klov.com

nintendo.co.jp

web.archive.org