یادگیری ماشین در بازی‌های ویدیویی (Persian Wikipedia)

Analysis of information sources in references of the Wikipedia article "یادگیری ماشین در بازی‌های ویدیویی" in Persian language version.

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archive.org

arxiv.org

  • Justesen, Niels; Bontrager, Philip; Togelius, Julian; Risi, Sebastian (2019). "Deep Learning for Video Game Playing". IEEE Transactions on Games. 12: 1–20. arXiv:1708.07902. doi:10.1109/tg.2019.2896986. ISSN 2475-1502.
  • Clune, Jeff; Stanley, Kenneth O.; Lehman, Joel; Conti, Edoardo; Madhavan, Vashisht; Such, Felipe Petroski (2017-12-18). "Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning". arXiv:1712.06567 [cs.NE].

deepmind.com

doi.org

  • Justesen, Niels; Bontrager, Philip; Togelius, Julian; Risi, Sebastian (2019). "Deep Learning for Video Game Playing". IEEE Transactions on Games. 12: 1–20. arXiv:1708.07902. doi:10.1109/tg.2019.2896986. ISSN 2475-1502.
  • Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent; Kumaran, Dharshan (2018-12-06). "A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play" (PDF). Science. 362 (6419): 1140–1144. Bibcode:2018Sci...362.1140S. doi:10.1126/science.aar6404. ISSN 0036-8075. PMID 30523106.
  • Silver, David; Huang, Aja; Maddison, Chris J.; Guez, Arthur; Sifre, Laurent; van den Driessche, George; Schrittwieser, Julian; Antonoglou, Ioannis; Panneershelvam, Veda (January 2016). "Mastering the game of Go with deep neural networks and tree search". Nature. 529 (7587): 484–489. Bibcode:2016Natur.529..484S. doi:10.1038/nature16961. ISSN 0028-0836. PMID 26819042.
  • Silver, David; Huang, Aja; Maddison, Chris J.; Guez, Arthur; Sifre, Laurent; van den Driessche, George; Schrittwieser, Julian; Antonoglou, Ioannis; Panneershelvam, Veda (January 2016). "Mastering the game of Go with deep neural networks and tree search". Nature. 529 (7587): 484–489. Bibcode:2016Natur.529..484S. doi:10.1038/nature16961. ISSN 0028-0836. PMID 26819042. S2CID 515925.

harvard.edu

ui.adsabs.harvard.edu

nih.gov

pubmed.ncbi.nlm.nih.gov

semanticscholar.org

api.semanticscholar.org

ucl.ac.uk

discovery.ucl.ac.uk

web.archive.org

worldcat.org

  • Justesen, Niels; Bontrager, Philip; Togelius, Julian; Risi, Sebastian (2019). "Deep Learning for Video Game Playing". IEEE Transactions on Games. 12: 1–20. arXiv:1708.07902. doi:10.1109/tg.2019.2896986. ISSN 2475-1502.
  • Silver, David; Hubert, Thomas; Schrittwieser, Julian; Antonoglou, Ioannis; Lai, Matthew; Guez, Arthur; Lanctot, Marc; Sifre, Laurent; Kumaran, Dharshan (2018-12-06). "A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play" (PDF). Science. 362 (6419): 1140–1144. Bibcode:2018Sci...362.1140S. doi:10.1126/science.aar6404. ISSN 0036-8075. PMID 30523106.
  • Silver, David; Huang, Aja; Maddison, Chris J.; Guez, Arthur; Sifre, Laurent; van den Driessche, George; Schrittwieser, Julian; Antonoglou, Ioannis; Panneershelvam, Veda (January 2016). "Mastering the game of Go with deep neural networks and tree search". Nature. 529 (7587): 484–489. Bibcode:2016Natur.529..484S. doi:10.1038/nature16961. ISSN 0028-0836. PMID 26819042.
  • Russell, Stuart J. (Stuart Jonathan) (2015). Artificial intelligence : a modern approach. Norvig, Peter (Third Indian ed.). Noida, India. ISBN 9789332543515. OCLC 928841872.
  • Silver, David; Huang, Aja; Maddison, Chris J.; Guez, Arthur; Sifre, Laurent; van den Driessche, George; Schrittwieser, Julian; Antonoglou, Ioannis; Panneershelvam, Veda (January 2016). "Mastering the game of Go with deep neural networks and tree search". Nature. 529 (7587): 484–489. Bibcode:2016Natur.529..484S. doi:10.1038/nature16961. ISSN 0028-0836. PMID 26819042. S2CID 515925.