Samuli Laato, Nobufumi Inaba, Mauri Paloheimo, Teemu Daniel Laajala: Group polarisation among location-based game players: an analysis of use and attitudes towards game slang. Internet Research, 1.1.2021, nro ahead-of-print. doi:10.1108/INTR-03-2020-0158ISSN 1066-2243Artikkelin verkkoversio.
Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Teemu H Laine: Analysis of the Quality of Points of Interest in the Most Popular Location-based Games. Proceedings of the 20th International Conference on Computer Systems and Technologies, 21.6.2019, s. 153–160. New York, NY, USA: Association for Computing Machinery. doi:10.1145/3345252.3345286Artikkelin verkkoversio.
Samuli Laato, Sonja M. Hyrynsalmi, Mauri Paloheimo: Online Multiplayer Games for Crowdsourcing the Development of Digital Assets. Software Business, 2019, s. 387–401. Cham: Springer International Publishing. doi:10.1007/978-3-030-33742-1_31Artikkelin verkkoversio. (englanniksi)
Sampsa Rauti, Samuli Laato: Location-Based Games as Interfaces for Collecting User Data. Trends and Innovations in Information Systems and Technologies, 2020, s. 631–642. Cham: Springer International Publishing. doi:10.1007/978-3-030-45691-7_59Artikkelin verkkoversio. (englanniksi)
Samuli Laato, Nobufumi Inaba, Juho Hamari: Convergence between the real and the augmented: Experiences and perceptions in location-based games. Telematics and Informatics, 1.12.2021, nro 65, s. 101716. doi:10.1016/j.tele.2021.101716ISSN 0736-5853Artikkelin verkkoversio. (englanniksi)
doi.org
Samuli Laato, Nobufumi Inaba, Mauri Paloheimo, Teemu Daniel Laajala: Group polarisation among location-based game players: an analysis of use and attitudes towards game slang. Internet Research, 1.1.2021, nro ahead-of-print. doi:10.1108/INTR-03-2020-0158ISSN 1066-2243Artikkelin verkkoversio.
Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Teemu H Laine: Analysis of the Quality of Points of Interest in the Most Popular Location-based Games. Proceedings of the 20th International Conference on Computer Systems and Technologies, 21.6.2019, s. 153–160. New York, NY, USA: Association for Computing Machinery. doi:10.1145/3345252.3345286Artikkelin verkkoversio.
Samuli Laato, Nobufumi Inaba, Juho Hamari: Convergence between the real and the augmented: Experiences and perceptions in location-based games. Telematics and Informatics, 1.12.2021, nro 65, s. 101716. doi:10.1016/j.tele.2021.101716ISSN 0736-5853Artikkelin verkkoversio. (englanniksi)
springer.com
link.springer.com
Samuli Laato, Sonja M. Hyrynsalmi, Mauri Paloheimo: Online Multiplayer Games for Crowdsourcing the Development of Digital Assets. Software Business, 2019, s. 387–401. Cham: Springer International Publishing. doi:10.1007/978-3-030-33742-1_31Artikkelin verkkoversio. (englanniksi)
Sampsa Rauti, Samuli Laato: Location-Based Games as Interfaces for Collecting User Data. Trends and Innovations in Information Systems and Technologies, 2020, s. 631–642. Cham: Springer International Publishing. doi:10.1007/978-3-030-45691-7_59Artikkelin verkkoversio. (englanniksi)
Samuli Laato, Nobufumi Inaba, Mauri Paloheimo, Teemu Daniel Laajala: Group polarisation among location-based game players: an analysis of use and attitudes towards game slang. Internet Research, 1.1.2021, nro ahead-of-print. doi:10.1108/INTR-03-2020-0158ISSN 1066-2243Artikkelin verkkoversio.
Samuli Laato, Nobufumi Inaba, Juho Hamari: Convergence between the real and the augmented: Experiences and perceptions in location-based games. Telematics and Informatics, 1.12.2021, nro 65, s. 101716. doi:10.1016/j.tele.2021.101716ISSN 0736-5853Artikkelin verkkoversio. (englanniksi)