Ingress (Finnish Wikipedia)

Analysis of information sources in references of the Wikipedia article "Ingress" in Finnish language version.

refsWebsite
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allthingsd.com

doi.org

dx.doi.org

  • Samuli Laato, Nobufumi Inaba, Mauri Paloheimo, Teemu Daniel Laajala: Group polarisation among location-based game players: an analysis of use and attitudes towards game slang. Internet Research, 1.1.2021, nro ahead-of-print. doi:10.1108/INTR-03-2020-0158 ISSN 1066-2243 Artikkelin verkkoversio.
  • Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Teemu H Laine: Analysis of the Quality of Points of Interest in the Most Popular Location-based Games. Proceedings of the 20th International Conference on Computer Systems and Technologies, 21.6.2019, s. 153–160. New York, NY, USA: Association for Computing Machinery. doi:10.1145/3345252.3345286 Artikkelin verkkoversio.
  • Samuli Laato, Sonja M. Hyrynsalmi, Mauri Paloheimo: Online Multiplayer Games for Crowdsourcing the Development of Digital Assets. Software Business, 2019, s. 387–401. Cham: Springer International Publishing. doi:10.1007/978-3-030-33742-1_31 Artikkelin verkkoversio. (englanniksi)
  • Sampsa Rauti, Samuli Laato: Location-Based Games as Interfaces for Collecting User Data. Trends and Innovations in Information Systems and Technologies, 2020, s. 631–642. Cham: Springer International Publishing. doi:10.1007/978-3-030-45691-7_59 Artikkelin verkkoversio. (englanniksi)
  • Samuli Laato, Nobufumi Inaba, Juho Hamari: Convergence between the real and the augmented: Experiences and perceptions in location-based games. Telematics and Informatics, 1.12.2021, nro 65, s. 101716. doi:10.1016/j.tele.2021.101716 ISSN 0736-5853 Artikkelin verkkoversio. (englanniksi)

doi.org

  • Samuli Laato, Nobufumi Inaba, Mauri Paloheimo, Teemu Daniel Laajala: Group polarisation among location-based game players: an analysis of use and attitudes towards game slang. Internet Research, 1.1.2021, nro ahead-of-print. doi:10.1108/INTR-03-2020-0158 ISSN 1066-2243 Artikkelin verkkoversio.
  • Samuli Laato, Tarja Pietarinen, Sampsa Rauti, Teemu H Laine: Analysis of the Quality of Points of Interest in the Most Popular Location-based Games. Proceedings of the 20th International Conference on Computer Systems and Technologies, 21.6.2019, s. 153–160. New York, NY, USA: Association for Computing Machinery. doi:10.1145/3345252.3345286 Artikkelin verkkoversio.

ingress.com

  • ingress ingress.com. Viitattu 16.09.2014.

polygon.com

sciencedirect.com

springer.com

link.springer.com

  • Samuli Laato, Sonja M. Hyrynsalmi, Mauri Paloheimo: Online Multiplayer Games for Crowdsourcing the Development of Digital Assets. Software Business, 2019, s. 387–401. Cham: Springer International Publishing. doi:10.1007/978-3-030-33742-1_31 Artikkelin verkkoversio. (englanniksi)
  • Sampsa Rauti, Samuli Laato: Location-Based Games as Interfaces for Collecting User Data. Trends and Innovations in Information Systems and Technologies, 2020, s. 631–642. Cham: Springer International Publishing. doi:10.1007/978-3-030-45691-7_59 Artikkelin verkkoversio. (englanniksi)

theverge.com

worldcat.org