Sébastien Genvo, Le game design de jeux vidéo: Approches de l'expression vidéoludique [lire en ligne], p. 200, éd. L'Harmattan, 2005, 376 p (ISBN2747591034).
Geoff King, Screenplay: Cinema/videogames/interfaces [lire en ligne], p. 94, Wallflower Press, 2002, 229 p. (ISBN190336423X).
Stephen M. McJohn, Copyright: Examples and Explanations [lire en ligne], p. 203-204, Aspen Publishers Online, 2006, 356 p. (ISBN0735552878)
Lawrence D. Graham, Legal Battles that Shaped the Computer Industry [lire en ligne], p. 160-161, Greenwood Publishing Group, 1999, 251 p. (ISBN1567201784)
Stefan Zerbst, Oliver Düvel, 3D Game Engine Programming [lire en ligne], p. 614, éd. Thomson Course Technology, 2004, 860 p. (ISBN1592003516)
Brooks Brown, Rob Merritt, No Easy Answers: The Truth Behind Death at Columbine [lire en ligne], p. 38-39, éd. Lantern Books, 2002, 270 p. (ISBN1590560310)
Tod Schneider, Transcending Violence [lire en ligne], p. 38, Trafford Publishing, 2002, 188 p. (ISBN1553952898)
Jeff Rutstein, The Steroid Deceit: A Body Worth Dying For? [lire en ligne], p. 41, éd. Custom Fitness Publishing, LLC, 2005, 108 p. (ISBN0976017024)
Sharna Olfman, Childhood Lost: How American Culture is Failing Our Kids [lire en ligne], p. 91, éd. Greenwood Publishing Group, 2005, 226 p. (ISBN0275981398)
Dorothy G. Singer, Handbook of Children and the Media [lire en ligne], p. 86, SAGE, 2000, 765 p. (ISBN0761919554)
Jim Taylor, Your Children are Under Attack: How Popular Culture is Destroying Your Kids' Values, and how You Can Protect Them [lire en ligne], p. 14, éd. Sourcebooks, 2005, 283 p. (ISBN1402203462)