EverQuest (French Wikipedia)

Analysis of information sources in references of the Wikipedia article "EverQuest" in French language version.

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bbc.co.uk (Global: 8th place; French: 42nd place)

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  • The DIKU group received a sworn statement from Verant, and the DIKU group thus no longer finds any reason what-so-ever to believe any of the rumors that EverQuest should be based on DikuMUD. - http://www.dikumud.com/everquest.aspx

everquest.com (Global: low place; French: low place)

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g4tv.com (Global: 3,551st place; French: 9,562nd place)

gamespy.com (Global: 1,256th place; French: 2,535th place)

archive.gamespy.com

  • Citation de Bill Trost dans archive.gamespy.com : For Bill Trost, lead game designer at Sony Online, EverQuest is a direct descendant of the legacy left behind by the early MUDs and MMORPGs. "We had a lot of guys with MUD experience, so we decided early on that we were going with a cooperative model." "The co-operative MUDs most appealed to us, games that were challenging and fostered a strong sense of community by creating interdependence on the players' behalf." Games like Toril Sojourner, Avatar, Trubshaw and Bartle's original MUD. http://archive.gamespy.com/amdmmog/week2/index2.shtml
  • EverQuest: The New Model, sur archive.gamespy.com
  • Citation : John Smedley remembers marveling at how fast players were getting through the content EverQuest's numerous designers had meticulously crafted. "Gamers were solving problems in ways we had never imagined," he chuckles. "We had this dragon Nagafen … a real tough challenge that was designed to be taken down by 20 people. But the first group that tackled the dragon was 50 adventurers strong, and they destroyed Nagafen in five minutes." This early deviation from the plan shook up EQ's design staff. "Our designers' jaws were dropping -- they couldn't believe their baby was being destroyed so easily!" EQ's designers quickly fixed the problem by giving Nagafen more hit points, but the ordeal quickly pointed out that the design and play mechanics of these MMORPGs would have to take into account accelerated notions of time and an unknown "X" factor of regarding players' actions. http://archive.gamespy.com/amdmmog/week2/index2.shtml

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groups.google.com (Global: 1,518th place; French: 1,740th place)

  • Discussion sur usenet entre Bernard Yee, responsable de Sony pour EverQuest, et des développeurs de MUD, sur le fait que le code du jeu proviendrait de celui de DikuMUD. [2]

guru3d.com (Global: low place; French: low place)

  • Interview de Brad McQuaid dans www.guru3d.com :"As for online games, the first one that I really got into was a MUD called Sojourn/Toril (this was around 1995 or so)". [1]

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  • On-Line Gamers Anonymous, site Web créé par Elizabeth Wooley, à la suite du suicide de son fils qui jouait à EverQuest. Cette organisation vise à aider les personnes accros aux jeux en ligne

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