(en-US) Adrienne Shaw, « On Not Becoming Gamers : Moving Beyond the Constructed Audience », Ada: A Journal of Gender, New Media, and Technology, (ISSN2325-0496, DOI10.7264/N33N21B3, lire en ligne, consulté le )
(en-US) Adrienne Shaw, « On Not Becoming Gamers : Moving Beyond the Constructed Audience », Ada: A Journal of Gender, New Media, and Technology, (ISSN2325-0496, DOI10.7264/N33N21B3, lire en ligne, consulté le )
(en-US) Adrienne Shaw, « On Not Becoming Gamers : Moving Beyond the Constructed Audience », Ada: A Journal of Gender, New Media, and Technology, (ISSN2325-0496, DOI10.7264/N33N21B3, lire en ligne, consulté le )
(en-US) David Auerbach, « Gaming Journalism Is Over », Slate, (ISSN1091-2339, lire en ligne, consulté le )
(en-GB) Mary Hamilton, « #1reasonwhy: the hashtag that exposed games industry sexism », The Guardian, (ISSN0261-3077, lire en ligne, consulté le )
Melissa Locker, « #1ReasonWhy: Women Take to Twitter to Talk about Sexism in Video Game Industry », Time, (ISSN0040-781X, lire en ligne, consulté le )
Melissa Locker, « #1ReasonWhy: Women Take to Twitter to Talk about Sexism in Video Game Industry », Time, (ISSN0040-781X, lire en ligne, consulté le )
« Williams, Dmitri; Martins, Nicole; Consalvo, Mia; Ivory, James D. (2009). "The Virtual Census: Representations of Gender, Race and Age in Video Games". », New Media & Society(en),