(en) Emmanouel Rovithis, Andreas Floros, Andreas Mniestris et Nikolas Grigoriou, « Audio games as educational tools: Design principles and examples », 2014 IEEE Games Media Entertainment, (DOI10.1109/GEM.2014.7048083)
(en) Johnny Friberg et Dan Gärdenfors, « Audio games: new perspectives on game audio », Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, Association for Computing Machinery, aCE '04, , p. 148–154 (ISBN978-1-58113-882-5, DOI10.1145/1067343.1067361)
Emmanouel Rovithis, « A classification of audio-based games in terms of sonic gameplay and the introduction of the audio-role-playing-game: Kronos », Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound, Association for Computing Machinery, aM '12, , p. 160–164 (ISBN978-1-4503-1569-2, DOI10.1145/2371456.2371483)