Jeu vidéo d'arcade (French Wikipedia)

Analysis of information sources in references of the Wikipedia article "Jeu vidéo d'arcade" in French language version.

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  • (en) Sambe, Yukiharu, « Japan’s Arcade Games and Their Technology », Lecture Notes in Computer Science, entertainment Computing– ICEC 2009, vol. 5709,‎ , p. 338 (DOI 10.1007/978-3-642-04052-8_62, lire en ligne, consulté le ).

eastvalleytribune.com

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books.google.co.uk

  • (en) « Atari: From Starting Block To Auction Block », InfoWorld, InfoWorld Media Group, vol. 6, no 32,‎ , p. 52 (ISSN 0199-6649, lire en ligne)
  • Ashley S. Lipson et Robert D. Brain, Computer and Video Game Law : Cases and Materials, Carolina Academic Press, , 706 p. (ISBN 978-1-59460-488-1 et 1-59460-488-6, lire en ligne), p. 9

    « Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot. »

  • Jiji Gaho Sha, inc., Asia Pacific perspectives, Japan, vol. 1, University of Virginia, (lire en ligne), p. 57

    « At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas. »

  • Chris Kohler, Power-up : how Japanese video games gave the world an extra life, BradyGames, , 302 p. (ISBN 0-7440-0424-1, lire en ligne), p. 18
  • John J. Kao, Entrepreneurship, creativity & organization : text, cases & readings, Englewood Cliffs, NJ, Prentice Hall, , 543 p. (ISBN 0-13-283011-6, lire en ligne), p. 45

    « Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion. »

  • Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams et Crecente, Brian, Arcade Mania : The Turbo-charged World of Japan's Game Centers, Tokyo, Kōdansha, , 1st ed. éd. (ISBN 978-4-7700-3078-8 et 4-7700-3078-9, "sixty-five+thousand" lire en ligne)

    « Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond. »

  • Ste Curran, Game plan : great designs that changed the face of computer gaming, Rotovision, , 160 p. (ISBN 2-88046-696-2, lire en ligne), p. 38

    « When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive – they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East. »

  • Steven L. Kent, The Ultimate History of Video Games : The Story behind the Craze that Touched Our Lives and Changed the World, Prima, (lire en ligne), p. 91

    « According to Kauffman, Exidy sold only 1,000 Death Race machines, just a fraction of the number of Sea Wolf and Gun Fight machines Midway placed that same year, but Death Race stirred up protests and was even discussed on CBS’s 60 Minutes. »

  • (en) Jeff Fulton et Steve Fulton, The essential guide to Flash games : building interactive entertainment with ActionScript 3.0, [Berkeley, Calif.], Friends of ED, (ISBN 1-4302-2614-5, lire en ligne), « A short history of Missile Command », p. 138 :

    « While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold. »

  • Sellers, John, Arcade fever : the fan's guide to the golden age of video games, Philadélphie, Running Press, (ISBN 0-7624-0937-1, lire en ligne), p. 51

    « Williams sold around 60,000 units of Defender, easily the company's most successful game. »

  • Bureau of National Affairs, United States Patents Quarterly, Volume 216, vol. 216, Associated Industry Publications, (lire en ligne) :

    « Since February 1980, Midway has sold in excess of 40,000 Galaxian games »

historicaltextarchive.com

ign.com

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konami.co.jp

news.google.com

  • (en) Henry, Lydia, « Skee-ball Mania », sur Reading Eagle, (consulté le ), p. 36
  • (en) Harmetz, Aljean, « Movie Themes Come To Video Games », Star-News,‎ (lire en ligne, consulté le )
  • Harmetz, Aljean, Daring Dirk Perk For Arcades, Ottawa Citizen, (lire en ligne), p. 29

newsbank.com

nl.newsbank.com

  • (en) « Can Lasers Save VIdeo Arcades? », sur The Philadelphia Inquirer, (consulté le ) : « Last year, arcade game revenues were approximately $5 billion, compared to $8 billion in 1981 and $7 billion in 1982. »
  • (en) Beals, Gregory, « Kings of Cool », Newsweek,‎ (lire en ligne, consulté le ) :

    « Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success. »

nytimes.com

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  • (en) Sambe, Yukiharu, « Japan’s Arcade Games and Their Technology », Lecture Notes in Computer Science, entertainment Computing– ICEC 2009, vol. 5709,‎ , p. 338 (DOI 10.1007/978-3-642-04052-8_62, lire en ligne, consulté le ).

theregister.co.uk

time.com

  • (en) « Business 1974: Industry: Space Age Pinball, Atari's PONG », Time,‎ (lire en ligne, consulté le ) :

    « Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year. »