Rouse 2010, Chapter 12: Game Analysis: Loom — Focused games mechanics, p. 229. (en) Richard Rouse, Game Design: Theory and Practice, Second Edition, Jones & Bartlett Learning, , 704p. (ISBN978-1-4496-3345-5, lire en ligne).
Rouse 2010, Chapter 12: Game Analysis: Loom — The draft system, p. 231-232. (en) Richard Rouse, Game Design: Theory and Practice, Second Edition, Jones & Bartlett Learning, , 704p. (ISBN978-1-4496-3345-5, lire en ligne).
Rouse 2010, Chapter 12: Game Analysis: Loom, p. 228. (en) Richard Rouse, Game Design: Theory and Practice, Second Edition, Jones & Bartlett Learning, , 704p. (ISBN978-1-4496-3345-5, lire en ligne).
Rouse 2010, Chapter 12: Game Analysis: Loom — User interface, p. 230-231. (en) Richard Rouse, Game Design: Theory and Practice, Second Edition, Jones & Bartlett Learning, , 704p. (ISBN978-1-4496-3345-5, lire en ligne).