Mega Drive (French Wikipedia)

Analysis of information sources in references of the Wikipedia article "Mega Drive" in French language version.

Last modified:

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1up.com (Global: 1,168th place; French: 1,921st place)

allgame.com (Global: 1,762nd place; French: 3,119th place)

archive.is (Global: 76th place; French: 42nd place)

beggarprince.com (Global: low place; French: low place)

  • (en) « Beggar Prince », sur beggarprince.com (consulté le )

books.google.com (Global: 3rd place; French: 8th place)

  • "Screen digest." Screen Digest Ltd., 1995. Retrieved from Google Books on 2 novembre 2011. "Sega tackles Indian market with local maker From spring 1995, Sega will start manufacturing video games consoles in India with local partner Shaw Wallace. Move will circumvent 80 per cent import tariff on games units which currently......"
  • (en) Melissa A. Schilling, Strategic management of technological innovation, Indiana University, McGraw-Hill/Irwin, , 313 p. (ISBN 978-0-07-321058-2, lire en ligne), p. 292.
  • (en) Lawrence D. Graham, Legal Battles That Shaped the Computer Industry, Greenwood Publishing Group, , 251 p. (ISBN 1-56720-178-4, lire en ligne), p. 112–118.

businessweek.com (Global: 945th place; French: 1,686th place)

  • (en) Richard Brandt et Neil Gross, « Sega! », Businessweek, (lire en ligne, consulté le )
  • (en) Neil Gross, « Nintendo's Yamauchi: No More Playing Around », Business Week, (consulté le ) : « His first priority is fixing the disaster in the U.S. market, where Nintendo's share of the 16-bit machine business plummeted from 60% at the end of 1992 to 37% a year later, according to Goldman, Sachs & Co. »

cgwmuseum.org (Global: 3,576th place; French: low place)

cnet.com (Global: 447th place; French: 929th place)

computerandvideogames.com (Global: 2,373rd place; French: 3,431st place)

  • (en) CVG Staff, « History Lesson: Sega Mega Drive », CVG, (consulté le ) : « Granted, the Mega Drive wasn't met with quite the same levels of enthusiasm in Japan, but in the US and Europe the Mega Drive often outsold the SNES at a ratio of 2:1. »

consoleclassix.com (Global: low place; French: low place)

cracked.com (Global: 7,640th place; French: 9,761st place)

destructoid.com (Global: 869th place; French: 1,378th place)

e-newspaperarchives.ch (Global: 3,092nd place; French: 767th place)

engadget.com (Global: 613th place; French: 1,106th place)

eurogamer.net (Global: 264th place; French: 454th place)

findarticles.com (Global: 644th place; French: 960th place)

gamasutra.com (Global: 1,096th place; French: 1,000th place)

  • (en) Brandon Sheffield, « Out of the Blue: Naoto Ohshima Speaks », Gamasutra, UBM plc, (consulté le ) : « The original Nights was chiefly made with the Japanese and European audiences in mind -- Sonic, meanwhile, was squarely aimed at the U.S. market ... [Sonic is] a character that I think is suited to America -- or, at least, the image I had of America at the time. ... Well, he's blue because that's Sega's more-or-less official company color. His shoes were inspired by the cover to Michael Jackson's Bad, which contrasted heavily between white and red -- that Santa Claus-type color. I also thought that red went well for a character who can run really fast, when his legs are spinning. »
  • (en) Brandon Sheffield, « A Casual Rebirth: The Remaking of Majesco », Gamasutra (consulté le )

gamepro.com (Global: 2,335th place; French: 7,866th place)

gameproducer.net (Global: low place; French: low place)

gamespot.com (Global: 115th place; French: 206th place)

gametrailers.com (Global: 3,269th place; French: 5,926th place)

gamingexcellence.com (Global: low place; French: low place)

georgetown.edu (Global: 2,198th place; French: 3,676th place)

scholarship.law.georgetown.edu

  • (en) Julie E. Cohen, « Reverse Engineering and the Rise of Electronic Vigilantism: Intellectual Property Implications of "Lock-Out" Programs », Southern California Law Review, vol. 68, , p. 1091–1202 (lire en ligne)
  • (en) Kent D. Stuckey, « Internet and Online Law », Law Journal Press, , p. 6–37 (ISBN 1-58852-074-9, lire en ligne)

idg.com.au (Global: low place; French: low place)

pcworld.idg.com.au

ign.com (Global: 48th place; French: 111th place)

indiatimes.com (Global: 31st place; French: 428th place)

articles.timesofindia.indiatimes.com

  • Zachariah, Reeba. "Game for success." The Times of India. 19 aout 2011. Retrieved on 2 novembre 2011. "At that point Sega was being distributed by Shaw Wallace Electronics, owned by the late liquor baron Manu Chhabria. The products were being sold at Rs 18,000."

innexinc.com (Global: low place; French: low place)

jeuxvideo.com (Global: 1,243rd place; French: 112th place)

kotaku.com (Global: 460th place; French: 677th place)

level-1.fr (Global: low place; French: low place)

mega-drive.net (Global: low place; French: low place)

millbanksystems.com (Global: low place; French: 5,177th place)

hansard.millbanksystems.com

netinst.org (Global: low place; French: low place)

newsbank.com (Global: 492nd place; French: 1,884th place)

docs.newsbank.com

  • (en) « The Bottom Line », Miami Herald, (lire en ligne, consulté le )
  • (en) « G&W Wins Cheers $1 Billion Spinoff Set », Miami Herald, (lire en ligne, consulté le )

infoweb.newsbank.com

newsweek.com (Global: 371st place; French: 659th place)

  • (en) « Game-System Sales », Newsweek, (consulté le ) : « While a new generation of home game systems got all the hype in '95, the older 16-bit machines still jumped off the shelves. - Nintendo SNES 2.7 million - Sega Genesis 2.1 million - Sega Saturn[*] 300,000 - Sony PlayStation[**] 550,000 - 3DO 250,000 - 64-bit Atari Jaguar 150,000 »

nintendolife.com (Global: 799th place; French: 1,340th place)

vc.nintendolife.com

nintendolife.com

nytimes.com (Global: 7th place; French: 25th place)

proquest.com (Global: 121st place; French: 1,123rd place)

search.proquest.com

racketboy.com (Global: low place; French: low place)

resource.org (Global: low place; French: low place)

bulk.resource.org

sega-16.com (Global: low place; French: low place)

sega.com (Global: low place; French: low place)

segaretro.org (Global: 9,243rd place; French: 9,745th place)

segatastic.blogspot.com (Global: low place; French: low place)

siliconera.com (Global: 1,015th place; French: 1,570th place)

steampowered.com (Global: 813th place; French: 1,291st place)

store.steampowered.com

tectoy.com.br (Global: low place; French: low place)

textmirror.net (Global: low place; French: low place)

thefreelibrary.com (Global: 686th place; French: 1,583rd place)

uol.com.br (Global: 77th place; French: 554th place)

gamehall.uol.com.br

  • (pt) Alucard em Quarta-feira, « A História do Mega Drive », gamehall.uol.com.br, (consulté le )

jogos.uol.com.br

web.archive.org (Global: 1st place; French: 2nd place)

webcitation.org (Global: 25th place; French: 234th place)

wired.com (Global: 254th place; French: 481st place)

  • (en) John Battelle, « The Next Level: Sega's Plans for World Domination », Wired Magazine, (lire en ligne, consulté le )
  • (en) Chris Kohler, « Playing the SG-1000, Sega's First Game Machine », Wired Magazine's online site, (lire en ligne, consulté le )

worldcat.org (Global: 4th place; French: 15th place)

  • Kent 2001, p. 343 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 303, 360 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 447 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 404-405 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 405 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 406-408 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 424-431 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 428 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 433, 449 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 496-497 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 434, 448-449 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 449 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, Mortal Kombat (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 508, 531 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 535 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 408-410 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 381 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 383 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 382 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 384 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 386 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, p. 388 (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, The War (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article
  • Kent 2001, The Next Generation (Part 1) (en) Steven L. Kent, The Ultimate History of Video Games : The Story Behind the Craze that Touched our Lives and Changed the World, Roseville, Prima Publishing, , 608 p. (ISBN 0-7615-3643-4, OCLC 47254175) Document utilisé pour la rédaction de l’article

youtube.com (Global: 13th place; French: 21st place)