Modèles économiques des logiciels open source (French Wikipedia)

Analysis of information sources in references of the Wikipedia article "Modèles économiques des logiciels open source" in French language version.

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3drealms.com

legacy.3drealms.com

  • Joe Siegler, « Shadow Warrior Source Code Released », 3D Realms,
  • « Games », 3D Realms : « Selected games have had their source code released by us. These games are: Duke Nukem 3D, Shadow Warrior, Rise of the Triad, Word Whiz, Beyond the Titanic, Supernova, & Kroz. You can obtain these from our downloads page. »

arstechnica.com

  • Jacqui Cheng, « VLC for iOS vanishes 2 months after eruption of GPL dispute », Ars Technica,‎ (lire en ligne)
  • Casey Johnston, « VLC media player returns to the iOS App Store after 30-month hiatus », Ars Technica,‎ (lire en ligne, consulté le )

bethblog.com

books.google.com

  • Dr Karl Michael Popp et Ralf Meyer, Profit from Software Ecosystems : Business Models, Ecosystems and Partnerships in the Software Industry, Norderstedt, Allemagne, Books on Demand, , 240 p. (ISBN 978-3-8391-6983-4, lire en ligne)
  • Jean Solatan, Advances in software economics: A reader on business models and Partner Ecosystems in the software industry, Norderstedt, Allemagne, BOD, , 120 p. (ISBN 978-3-8448-0405-8, lire en ligne)

cio.com

  • Paul Rubens, « 6 Reasons to Pay for Open Source Software », sur CIO, CXO Media Inc., (consulté le ) : « Open source software is free to download, modify and use, but that doesn't mean it's not worth paying for sometimes. If you're using open source software in a commercial, enterprise capacity, here are six reasons why you should pay for free software. »

cnet.com

news.cnet.com

  • Ingrid Marson, « New York Times runs Firefox ad », cnet.com, (consulté le ) : « Fans of the Mozilla Foundation's Firefox browser who funded an advertisement in The New York Times will finally get to see their names in print on Thursday. »

develop-online.net

doi.org

dx.doi.org

  • Ursula Holtgrewe, « Articulating the Speed(s) of the Internet: The Case of Open Source/Free Software », Time & Society, vol. 13,‎ , p. 129–146 (DOI 10.1177/0961463X04040750)
  • (en) S. Donovan, « Patent, copyright and trade secret protection for software », IEEE Potentials, vol. 13, no 3,‎ , p. 20 (ISSN 0278-6648, DOI 10.1109/45.310923) :

    « Essentially there are only three ways to protect computer software under the law: patent it, register a copyright for it, or keep it as a trade secret. »

duke.edu

law.duke.edu

  • Yochai Benkler, « Freedom in the Commons: Towards a Political Economy of Information », Duke Law Journal, vol. 52, no 6,‎ (lire en ligne)

freebsd.org

  • Bruce Montague, « Why you should use a BSD style license for your Open Source Project - GPL Advantages and Disadvantages », FreeBSD, (consulté le ) : « In contrast to the GPL, which is designed to prevent the proprietary commercialization of Open Source code, the BSD license places minimal restrictions on future behavior. This allows BSD code to remain Open Source or become integrated into commercial solutions, as a project's or company's needs change. In other words, the BSD license does not become a legal time-bomb at any point in the development process. In addition, since the BSD license does not come with the legal complexity of the GPL or LGPL licenses, it allows developers and companies to spend their time creating and promoting good code rather than worrying if that code violates licensing. »

freegamer.blogspot.de

  • Iwan Gabovitch, « Humble Indie Bundle's Source Releases »,  : « Another game which is commercial (on iDevices) and has FOSS code and closed art [...] is Frogatto. »

gamasutra.com

  • John Andersen, « Where Games Go To Sleep: The Game Preservation Crisis, Part 1 », Gamasutra, (consulté le ) : « The existence of decaying technology, disorganization, and poor storage could in theory put a video game to sleep permanently – never to be played again. Troubling admissions have surfaced over the years concerning video game preservation. When questions concerning re-releases of certain game titles are brought up during interviews with developers, for example, these developers would reveal issues of game production material being lost or destroyed. Certain game titles could not see a re-release due to various issues. One story began to circulate of source code being lost altogether for a well-known RPG, preventing its re-release on a new console. »

gigaom.com

github.com

  • « TTimo/doom3.gpl », GitHub, (consulté le ) : « Doom 3 GPL source release [...] This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual. »
  • Kristina Simpson, « License », sur anura-engine - GitHub, (consulté le )
  • frogatto, « License », sur GitHub : « CC-BY 3.0 License [...] assets under copyright »

gnu.org

  • « Licenses », sur GNU Project, Free Software Foundation (consulté le ) : « We recommend that people consider using the GNU AGPL for any software which will commonly be run over a network. », The GNU Affero General Public License
  • « Frequently Asked Questions about the GNU Licenses », sur GNU Project, Free Software Foundation, (consulté le ), Why did you decide to write the GNU Affero GPLv3 as a separate license?
  • (en) « gnu.org », sur www.gnu.org (consulté le )

h-online.com

insidehighered.com

issn.org

portal.issn.org

  • (en) S. Donovan, « Patent, copyright and trade secret protection for software », IEEE Potentials, vol. 13, no 3,‎ , p. 20 (ISSN 0278-6648, DOI 10.1109/45.310923) :

    « Essentially there are only three ways to protect computer software under the law: patent it, register a copyright for it, or keep it as a trade secret. »

linux.com

  • Bruce Byfield, « Google's Summer of Code concludes », linux.com, (consulté le ) : « DiBona said that the SOC was designed to benefit everyone involved in it. Students had the chance to work on real projects, rather than academic ones, and to get paid while gaining experience and making contacts. FOSS projects benefited from getting new code and having the chance to recruit new developers. »

linuxinsider.com

linuxtoday.com

  • Brian Proffitt, « StarOffice Code Released in Largest Open Source Project » [archive du ], linuxtoday.com, (consulté le ) : « Sun's joint effort with CollabNet kicked into high gear on the OpenOffice Web site at 5 a.m. PST this morning with the release of much of the source code for the upcoming 6.0 version of StarOffice. According to Sun, this release of 9 million lines of code under GPL is the beginning of the largest open source software project ever. »

marketwatch.com

  • Katherine Hunt, « Sourceforge quarterly profit surges as revenue rises », marketwatch.com, (consulté le ) : « Software Corp., late Thursday reported third-quarter net earnings of $6.49 million, or 9 cents a share, up from $997,000, or 2 cents a share, during the year-ago period. Pro forma earnings from continuing operations were $2.1 million, or 3 cents a share, compared with $1.2 million, or 2 cents a share, last year. The Fremont, Calif.-based maker of computer servers and storage systems said revenue for the three months ended April 30 rose to $10.3 million from $7.9 million. Analysts, on average, had forecast a per-share profit of 2 cents on revenue of $12 million. »

moodle.com

mozilla.org

www-archive.mozilla.org

mozillazine.org

mysql.com

  • « Commercial License for OEMs, ISVs and VARs », sur MySQL.com, Oracle, (consulté le ) : « Oracle makes its MySQL database server and MySQL Client Libraries available under both the GPL and a commercial license. As a result, developers who use or distribute open source applications under the GPL can use the GPL-licensed MySQL software, and OEMs, ISVs and VARs that do not want to combine or distribute the MySQL software with their own commercial software under a GPL license can purchase a commercial license. », Q4: What is Oracle's dual license model for MySQL software?

neowin.net

netscape.com

wp.netscape.com

omgubuntu.co.uk

  • Joey-Elijah Sneddon, « Will You Help Change The Way Open-Source Apps are Funded? », OMGUbuntu, (consulté le ) : « Lunduke is pledging to open-source and distribute his portfolio of hitherto paid software – which includes the Linux distro management simulator Linux Tycoon - for free, under the GPL, if he can reach a donation-driven funding goal of $4000/m. Reaching this goal, Lunduke says, 'will provide proof for others, who would also like to move their software businesses to be open source, that it is doable.' »

opensource.com

opensource.org

oreilly.com

radar.oreilly.com

oss-watch.ac.uk

phoronix.com

pocketgamer.co.uk

pocoo.org

lucumr.pocoo.org

  • Armin Ronacher, « Licensing in a Post Copyright World », sur Armin Ronacher's Thoughts and Writings, (consulté le ) : « The AGPLv3 was a terrible success, especially among the startup community that found the perfect base license to make dual licensing with a commercial license feasible. MongoDB, RethinkDB, OpenERP, SugarCRM as well as WURFL all now utilize the AGPLv3 as a vehicle for dual commercial licensing. The AGPLv3 makes that generally easy to accomplish as the original copyright author has the rights to make a commercial license possible but nobody who receives the sourcecode itself through the APLv3 inherits that right. I am not sure if that was the intended use of the license, but that's at least what it's definitely being used for now. », What Changed in 2007

prnewswire.com

sourceforge.com

ir.corp.sourceforge.com

sourceforge.net

stallman.org

  • Richard Stallman, « On-line education is using a flawed Creative Commons license », stallman.org, (consulté le ) : « In my view, nonfree licenses that permit sharing are ok for works of art/entertainment, or that present some party's viewpoint (such as this article itself). Those works aren't meant for doing a practical job, so the argument about the users' control does not apply. Thus, I do not object if they are published with the CC-BY-NC-ND license, which allows only noncommercial redistribution of exact copies. »

stanford.edu

ecorner.stanford.edu

steel-storm.com

  • « Steel Storm Episode 1 Limited user Software License Agreement », steel-storm.com (consulté le ) : « For the purpose of this Agreement, the Art Assets include pk3 archive inside of 'steelstorm/gamedata/' folder that contain two-dimensional and three-dimensional works of graphic art, photographs, prints and art reproductions, maps, charts, diagrams, models, and technical drawings, sound effects and musical arrangements, documentation and tutorial videos, and are licensed under Attribution-NonCommercial-ShareAlike 3.0 Unported license. The Engine, which includes Windows, Linux and Mac binaries, and the Engine's source code, are licensed under GNU GPL v2 license. »

theguardian.com

  • Bobbie Johnson, « Cloud computing is a trap, warns GNU founder Richard Stallman », The Guardian,‎ (lire en ligne, consulté le ) :

    « Web-based programs like Google's Gmail will force people to buy into locked, proprietary systems that will cost more and more over time, according to the free software campaigner »

timreview.ca

  • David A. Wheeler, « F/LOSS is Commercial Software », sur Technology Innovation Management Review, Talent First Network, (consulté le )
  • John Bell, « Opening the Source of Art » [archive du ], Technology Innovation Management Review, (consulté le ) : « [...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003. »

videolan.org

washingtonpost.com

  • Dina ElBoghdady et Hayley Tsukayama, « Facebook tracking prompts calls for FTC investigation », Washington Post,‎ (lire en ligne, consulté le )

web.archive.org

wikimedia.org

store.wikimedia.org

  • « Wikipedia Store », Wikimedia Foundation, (consulté le )

wired.com

  • Robert McMillan, « Red Hat Becomes Open Source’s First $1 Billion Baby », Wired,‎ (lire en ligne, consulté le ) :

    « Other companies have made big money selling Linux — Intel, IBM, Dell, and others have used it as a way to sell hardware and support services — but Red Hat has managed the tricky business of building a software platform that big businesses will pay for. »

youtube.com

  • [vidéo] « Richard Stallman (S20E10) », à 0:53:46 : « I'm not going to claim that I got a way to make it easier to raise money to pay people who write free software. We all know, that to some extent there are ways to do that, but we all know that they are limited, they are not as broad as we would like. », Richard Stallman, , Jupiter Broadcasting (consulté le )

zdnet.com

zdnet.fr