(en) «How OpenXR could glue virtual reality’s fragmenting market together», Ars Technica, (consulté le ) : «OpenXR includes a set of abstractions that define how XR hardware platforms expose their runtime systems in a standard way so software developers can more easily make their AR/VR software run on hardware from different vendors. OpenXR covers aspects of AR/VR systems such as application lifecycle, rendering, tracking, frame timing, and input. This means for example that OpenXR could make it easier to support Samsung Gear VR, Oculus, and Steam VR devices within the same app.»
(en) «OpenXR 0.90 Aims to Solve AR/VR Fragmentation», sur infoq.com, InfoQ, (consulté le ) : «With Monday’s release of the OpenXR provisional specification, Khronos’ open source working group wants to create a world where developers can code their VR/AR experience for a single API, with the confidence that the resulting application will work on any OpenXR-compliant headset.»
«Khronos Reveals API Updates & New Working Groups at GDC», Khronos Group, (consulté le ) : «The Khronos Virtual Reality Initiative announced in December is making rapid progress in designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. Today, Khronos releases the official name of the standard: OpenXR»
(en) «The OpenXR Working Group is Here!», Khronos Group, (consulté le ) : «The OpenXR standard comes in two parts. First, the Application Interface, which application developers and middleware providers write to, and which serves to define and combine common, cross-platform functionality(...)Next, the Device Layer allows VR/AR runtimes to interface with various devices»
(en) «OpenXR Overview» [archive du ], Khronos.org, Khronos Group (consulté le ) : «OpenXR 1.0 is focused on enabling cross-platform applications. Optional device plugin interface will be supported post V1.0»
(en) «A Chat With Khronos President Neil Trevett About Vulkan, OpenXR, SPIR-V In 2017», sur phoronix.com, Phoronix, (consulté le ) : «With regard to their OpenXR effort for an industry standard VR, we won't see the fruit of this work until next year. Currently, the tentative target appears to be for holiday 2018 but we may see some companies showing off efforts earlier in the calendar year»
(en) «OpenXR Overview» [archive du ], Khronos.org, Khronos Group (consulté le ) : «OpenXR 1.0 is focused on enabling cross-platform applications. Optional device plugin interface will be supported post V1.0»