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Karen E. Dill, Brian P. Brown et Michael A. Collins, « Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment », Journal of Experimental Social Psychology, vol. 44, no 5, , p. 1402–1408 (ISSN0022-1031, DOI10.1016/j.jesp.2008.06.002, lire en ligne, consulté le )
(en) Sabine Trepte, Leonard Reinecke et Katharina-Maria Behr, « Creating Virtual Alter Egos or Superheroines? Gamers' Strategies of Avatar Creation in Terms of Gender and Sex », International Journal of Gaming and Computer-Mediated Simulations, vol. 1, no 2, , p. 52–76 (ISSN1942-3888 et 1942-3896, DOI10.4018/jgcms.2009040104, lire en ligne, consulté le )
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(en) « Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game », Computers in Human Behavior, vol. 35, , p. 148–156 (ISSN0747-5632, DOI10.1016/j.chb.2014.02.026, lire en ligne, consulté le )
(en) Cuihua Shen, Rabindra Ratan, Y. Dora Cai et Alex Leavitt, « Do Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online Games », Journal of Computer-Mediated Communication, vol. 21, no 4, , p. 312–329 (ISSN1083-6101, DOI10.1111/jcc4.12159, lire en ligne, consulté le )
Karen E. Dill, Brian P. Brown et Michael A. Collins, « Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment », Journal of Experimental Social Psychology, vol. 44, no 5, , p. 1402–1408 (ISSN0022-1031, DOI10.1016/j.jesp.2008.06.002, lire en ligne, consulté le )
(en) « Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment », Journal of Experimental Social Psychology, vol. 44, no 5, , p. 1402–1408 (ISSN0022-1031, DOI10.1016/j.jesp.2008.06.002, lire en ligne, consulté le )
(en) « The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars », Computers in Human Behavior, vol. 29, no 3, , p. 930–938 (ISSN0747-5632, DOI10.1016/j.chb.2012.12.027, lire en ligne, consulté le )
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(en) « How the deck is stacked against women in e-sports », PCGamesN, (lire en ligne, consulté le )
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(en) « Sex role stereotyping is hard to kill: A field experiment measuring social responses to user characteristics and behavior in an online multiplayer first-person shooter game », Computers in Human Behavior, vol. 35, , p. 148–156 (ISSN0747-5632, DOI10.1016/j.chb.2014.02.026, lire en ligne, consulté le )
(en) « Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment », Journal of Experimental Social Psychology, vol. 44, no 5, , p. 1402–1408 (ISSN0022-1031, DOI10.1016/j.jesp.2008.06.002, lire en ligne, consulté le )
(en) « The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars », Computers in Human Behavior, vol. 29, no 3, , p. 930–938 (ISSN0747-5632, DOI10.1016/j.chb.2012.12.027, lire en ligne, consulté le )