Analysis of information sources in references of the Wikipedia article "बायोशॉक" in Hindi language version.
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मान (मदद) से 22 मई 2013 को पुरालेखित. अभिगमन तिथि 4 नवंबर 2007.""Blow turned to BioShock as his example of flawed architecture (...) The very idea of this save or kill dilemma is an architected idea imposed from the top," he explained (...) The game rules determine the actual meaning of life in the game, and it says whatever you do to the Little Sisters doesn't matter, no matter how much the game tries to convince you that it does". The "Meta-message", according to Blow, is that "the designers of this game are trying to manipulate your emotions in a clumsy way."
BioShock 2 uses the same engine as BioShock, a modified version of Unreal Engine 2.5...
""Sure, there are splicers that run around maniacally, crawl on the ceiling or teleport, but there is little to differentiate them aside from their theatrics(...)The game also presents a “moral” choice that feels promising early in the game, but ultimately falls into the cliché traps of black and white extremes
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की उपेक्षा की गयी (मदद)|accessdate=
में तिथि प्राचल का मान जाँचें (मदद)|publisher=
में बाहरी कड़ी (मदद)""Unfortunately, once the splicers become aware of the player, they almost invariably rush forward, heedless of their own mortality, right into the path of the player's plasmid powers and guns
SecuROM (TM) is the only copy control solution that effectively combats all three major piracy threats: digital clones, emulation, and cracks. [...] Currently, more than 90% of top games publishers and several major non-games publishers trust SecuROM (TM) copy control to protect their intellectual property. No other copy control solution offers SecuROM(tm)’s combination of strong security and excellent compatibility. [...] The SecuROM(tm) copy control mechanism employs several highly developed algorithms that detect emulation tools and prevent them from working, thereby safeguarding your intellectual property.
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मान (मदद). स्टिम. अभिगमन तिथि 10 नवंबर 2007.BioShock 2 uses the same engine as BioShock, a modified version of Unreal Engine 2.5...
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में तिथि प्राचल का मान जाँचें (मदद)|month=
की उपेक्षा की गयी (मदद)""Unfortunately, once the splicers become aware of the player, they almost invariably rush forward, heedless of their own mortality, right into the path of the player's plasmid powers and guns
""Sure, there are splicers that run around maniacally, crawl on the ceiling or teleport, but there is little to differentiate them aside from their theatrics(...)The game also presents a “moral” choice that feels promising early in the game, but ultimately falls into the cliché traps of black and white extremes
""Blow turned to BioShock as his example of flawed architecture (...) The very idea of this save or kill dilemma is an architected idea imposed from the top," he explained (...) The game rules determine the actual meaning of life in the game, and it says whatever you do to the Little Sisters doesn't matter, no matter how much the game tries to convince you that it does". The "Meta-message", according to Blow, is that "the designers of this game are trying to manipulate your emotions in a clumsy way."
SecuROM (TM) is the only copy control solution that effectively combats all three major piracy threats: digital clones, emulation, and cracks. [...] Currently, more than 90% of top games publishers and several major non-games publishers trust SecuROM (TM) copy control to protect their intellectual property. No other copy control solution offers SecuROM(tm)’s combination of strong security and excellent compatibility. [...] The SecuROM(tm) copy control mechanism employs several highly developed algorithms that detect emulation tools and prevent them from working, thereby safeguarding your intellectual property.
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में बाहरी कड़ी (मदद)|url=
मान (मदद) से 22 मई 2013 को पुरालेखित. अभिगमन तिथि 4 नवंबर 2007.