Super Mario Bros. (Croatian Wikipedia)

Analysis of information sources in references of the Wikipedia article "Super Mario Bros." in Croatian language version.

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archive.is

  • Shigeru Miyamoto. Keeping it simple. www.nintendo.co.uk (engleski). Inačica izvorne stranice arhivirana 29. lipnja 2012. Pristupljeno 24. travnja 2021.. We instinctively understood what it would mean if we didn’t bring out at least one game for the year-end shopping season. When that’s the case, you have no choice but to say, “Let’s get a game out!” and simply decide your priorities.CS1 održavanje: bot: nepoznat status originalnog URL-a (link)

baltimoresun.com

articles.baltimoresun.com

gamasutra.com

nintendo-online.de

nintendo.com

nintendo.com

  • Shigeru Miyamoto. NES Classic Edition - Developer Interview - SUPER MARIO BROS.™ & SUPER MARIO BROS.™ 3. www.nintendo.com (engleski). Inačica izvorne stranice arhivirana 22. travnja 2021. Pristupljeno 24. travnja 2021.. I wanted to make a game that would be the culmination of all NES cartridge games up to that point. [...] We wanted to pack various technologies into one Famicom cartridge game, like a puzzle. So we ended up making the player character larger, and creating long courses that scroll.

iwataasks.nintendo.com

  • Takashi Tezuka. It Started With A Square Object Moving. iwataasks.nintendo.com (engleski). I was shown the sales figures and I saw that although Mario Bros. on the Famicom19 had been released over a year previously, it was still selling consistently well. [...] I thought: "This Mario is pretty popular." I recall that I mentioned to Miyamoto-san that Mario was selling consistently well and he said, "Mario seems like the way to go."

rtl.hr

web.archive.org

  • Shigeru Miyamoto. NES Classic Edition - Developer Interview - SUPER MARIO BROS.™ & SUPER MARIO BROS.™ 3. www.nintendo.com (engleski). Inačica izvorne stranice arhivirana 22. travnja 2021. Pristupljeno 24. travnja 2021.. I wanted to make a game that would be the culmination of all NES cartridge games up to that point. [...] We wanted to pack various technologies into one Famicom cartridge game, like a puzzle. So we ended up making the player character larger, and creating long courses that scroll.
  • James Coates, Chicago Tribune. How Super Mario conquered America (engleski). Inačica izvorne stranice arhivirana 21. srpnja 2014. Pristupljeno 24. travnja 2021.
  • RTL Kockica. Super Mario: Od videoigrice do crtića. Inačica izvorne stranice arhivirana 26. travnja 2021. Pristupljeno 24. travnja 2021.

youtube.com