MIGS 2007: Jonathan Blow sulla 'droga di WoW', giochi significativi, su gamasutra.com, 28 novembre 2007. URL consultato il 21 dicembre 2008 (archiviato dall'url originale il 21 dicembre 2008).
«Blow turned to BioShock as his example of flawed architecture (...) The very idea of this save or kill dilemma is an architected idea imposed from the top," he explained (...) The game rules determine the actual meaning of life in the game, and it says whatever you do to the Little Sisters doesn't matter, no matter how much the game tries to convince you that it does". The "Meta-message", according to Blow, is that "the designers of this game are trying to manipulate your emotions in a clumsy way.»