John Bell, Opening the Source of Art, su timreview.ca, Technology Innovation Management Review, 1º ottobre 2009. URL consultato il 30 dicembre 2012 (archiviato dall'url originale il 30 marzo 2014).
«[...]that no further patches to the title would be forthcoming. The community was predictably upset. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003.»