(EN) Michael Simms, Handling misbehaving libraries in binary products, su blog.linuxgamepublishing.com, Linux Game Publishing, 18 agosto 2009. URL consultato il 15 gennaio 2012 (archiviato dall'url originale il 22 febbraio 2014).
«It is a bit of an arcane artform, making a game that runs on all Linux versions. […] [libraries] will load their own dependencies in a way we cannot control.The biggest problem is that OpenAL and SDL try to dlopen libasound, and on some machines, libasound doesn’t work with our binaries. On others, it can actually crash the whole game due to incompatibilities. This is a common issue when dealing with unknown system configurations when sending out a binary-only product into the world.»