Rockstar North (Italian Wikipedia)

Analysis of information sources in references of the Wikipedia article "Rockstar North" in Italian language version.

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  • (EN) Michael French, Inside Rockstar North - Part 2: The Studio, su Develop, 4 ottobre 2013. URL consultato il 26 gennaio 2017 (archiviato dall'url originale il 4 ottobre 2013).
  • (EN) History of DMA Design, in NowGamer, 28 giugno 2010. URL consultato il 26 gennaio 2017 (archiviato dall'url originale il 2 febbraio 2017).
    «Published by Nintendo (DMA’s first new publisher since Psygnosis), the success of Unirally led the Japanese company to ask DMA to work on its upcoming console, the Ultra 64 (or N64 as it was eventually known). The deal was that DMA would create an exclusive title for the machine, which turned out to be the wonderful (if often underrated) Body Harvest. Sadly, despite being amazingly inventive (it was effectively a more vehicle-based take on DMA’s Grand Theft Auto), numerous issues with Nintendo meant that the game faced various delays, eventually arriving three years after its original due date (it was supposed to be a launch game for Nintendo’s machine). A final blow saw Nintendo dropping the game altogether, leaving Midway to pick up the pieces.»
  • (EN) History of DMA Design, in NowGamer, 28 giugno 2010. URL consultato il 26 gennaio 2017 (archiviato dall'url originale il 2 febbraio 2017).
    «While DMA was still toiling away on Body Harvest, its latest game, Grand Theft Auto, arrived in 1997 and immediately began to earn praise from journalists and notoriety from non-gamers – a trait that’s continued to hold true for the series all the way up to last year’s release of Grand Theft Auto IV. Originally released on the PC and later ported to Sony’s PlayStation, it proved to be a huge success thanks to the adult nature of the gameplay – assassinations, beating up Hare Krishnas and carjacking were all par for the course – and howls of protest were heard from newspapers like the Daily Mail who were incensed with GTA’s content, despite the fact that it carried an 18 certificate.»
  • (EN) History of DMA Design, in NowGamer, 28 giugno 2010. URL consultato il 26 gennaio 2017 (archiviato dall'url originale il 2 febbraio 2017).
    «Not since the original Lemmings had there been so much commercial and critical interest in a DMA game (we don’t know anyone who didn’t own a copy of the PlayStation version), and DMA went on to release an official sequel in 1999 (the two London add-on packs were by third parties), which offered new additions to the gameplay that ranged from carrying out missions for the city’s gangs, increased law enforcement, the ability to carry out side missions – such as working as a taxi driver – and being able to ride trains (on the PC and Dreamcast versions only).»
  • (EN) History of DMA Design, in NowGamer, 28 giugno 2010. URL consultato il 26 gennaio 2017 (archiviato dall'url originale il 2 febbraio 2017).
    «As well as marking the arrival of the GTA franchise, 1997 also saw DMA being sold to Gremlin Interactive (previously known as Gremlin Graphics) and Dave taking up the mantle of creative director. Although Gremlin had been impressed with the technology that DMA had created, the eventual union wasn’t without its problems.»

webcitation.org

  • (EN) History of DMA Design, in NowGamer, 28 giugno 2010. URL consultato il 26 gennaio 2017 (archiviato dall'url originale il 27 marzo 2016).
    «Things were not going well, though, as Gremlin Interactive was later purchased by Infogrames (now Atari) in 1999, which was complicated further by the fact that BMG Interactive (who went on to eventually become Rockstar), who had published GTA 1 and 2 still had a deal in place with DMA, which saw Infogrames selling the Scottish developer to Take-Two (parent company of Rockstar).»