Cocker, Guy (Features Editor, GameSpot—interviewer), Beacham, Bill (External Director, Eidos—interviewee), GameSpot Video: Tomb Raider Underworld Interview 1, London, England, GameSpot, 1º febbraio 2008, a 0:24. URL consultato il 26 maggio 2008.
«So we've got a next-gen engine. We built it from the ground up, and that just allows us to do so much more with the size of the world, the visual fidelity of the world, how Lara looks, how she moves, and just expanding the gameplay in ways that are true to what you'd expect from a tomb raider game but they are also giving you new ways to explore the environment and deal with the challenges.»