Andy Gavin (February 6, 2011). “Making Crash Bandicoot - part 5”. All Things Andy Gavin. 2022年12月22日時点のオリジナルよりアーカイブ。February 7, 2011閲覧。 “Naughty Dog would do a huge amount of work after this on the game for Japan, and even then we would always release a Japanese specific build. Whether it was giving Aku Aku pop up text instructions, or replace a Crash smashing "death" that reminded them of the severed head and shoes left by a serial killer that was loose in Japan during Crash 2's release, we focused on Japan and fought hard for acceptance and success.”
Andy Gavin (February 6, 2011). “Making Crash Bandicoot - part 5”. All Things Andy Gavin. 2022年12月22日時点のオリジナルよりアーカイブ。February 7, 2011閲覧。 “Naughty Dog would do a huge amount of work after this on the game for Japan, and even then we would always release a Japanese specific build. Whether it was giving Aku Aku pop up text instructions, or replace a Crash smashing "death" that reminded them of the severed head and shoes left by a serial killer that was loose in Japan during Crash 2's release, we focused on Japan and fought hard for acceptance and success.”