クラッシュ・バンディクー2 コルテックスの逆襲! (Japanese Wikipedia)

Analysis of information sources in references of the Wikipedia article "クラッシュ・バンディクー2 コルテックスの逆襲!" in Japanese language version.

refsWebsite
Global rank Japanese rank
1st place
1st place
low place
low place
125th place
835th place
9,775th place
low place
773rd place
356th place
1,047th place
3,204th place
401st place
1,513th place
low place
low place
low place
low place
820th place
2,377th place
1,767th place
8,781st place
53rd place
217th place
1,992nd place
5,145th place
1,256th place
4,496th place

all-things-andy-gavin.com

  • Andy Gavin (February 6, 2011). “Making Crash Bandicoot - part 5”. All Things Andy Gavin. February 7, 2011閲覧。 “Naughty Dog would do a huge amount of work after this on the game for Japan, and even then we would always release a Japanese specific build. Whether it was giving Aku Aku pop up text instructions, or replace a Crash smashing "death" that reminded them of the severed head and shoes left by a serial killer that was loose in Japan during Crash 2's release, we focused on Japan and fought hard for acceptance and success.”

computerandvideogames.com

docs.google.com

gamerankings.com

gamerevolution.com

gamespot.com

gamespy.com

ps3.gamespy.com

ign.com

kotaku.com

naughtydog.com

playstation.com

blog.ja.playstation.com

the-magicbox.com

web.archive.org

zembillas.blogspot.com

  • Charles Zembillas (January 6, 2013). “Charles Zembillas: Crash Bandicoot - Origin of Coco - Part 1”. Zembillas. January 7, 2013閲覧。 “Coco was created as a counter balance to Tawna who was Bandicoot's girlfriend. She came along because ND was sensitive to Sony Japan and wanted to please them. Sony Japan didn't feel comfortable with a super sexy character with Crash so ND went with a sister character instead to appease them. So here she is on the day of her birth. These are the first few sketches. This is where she started from. There's more and I'll be posting those in a later entry. I wrote down the date on these pages when I drew them. March 18, 1997. I was developing Crash 2 at the time.”