パワーアップ (Japanese Wikipedia)

Analysis of information sources in references of the Wikipedia article "パワーアップ" in Japanese language version.

refsWebsite
Global rank Japanese rank
1st place
1st place
low place
low place
1,288th place
4,294th place
low place
low place
376th place
2,480th place
low place
low place
low place
low place
5,639th place
385th place
low place
low place
2nd place
6th place
4th place
24th place

1up.com

denfaminicogamer.jp

news.denfaminicogamer.jp

doi.org

  • Li, Chen; Oberlies, Nicholas H. (December 2005). “The most widely recognized mushroom: Chemistry of the genus Amanita”. Life Sciences 78 (5): 532–538. doi:10.1016/j.lfs.2005.09.003. PMID 16203016. http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_2005.pdf. "Idealized representations of this species permeate popular culture. A. muscaria can be found [...] as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)" 

gamesradar.com

globalnet.co.uk

users.globalnet.co.uk

joystickdivision.com

marcusbrigstocke.com

nih.gov

pubmed.ncbi.nlm.nih.gov

  • Li, Chen; Oberlies, Nicholas H. (December 2005). “The most widely recognized mushroom: Chemistry of the genus Amanita”. Life Sciences 78 (5): 532–538. doi:10.1016/j.lfs.2005.09.003. PMID 16203016. http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_2005.pdf. "Idealized representations of this species permeate popular culture. A. muscaria can be found [...] as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)" 

uncg.edu

libres.uncg.edu

  • Li, Chen; Oberlies, Nicholas H. (December 2005). “The most widely recognized mushroom: Chemistry of the genus Amanita”. Life Sciences 78 (5): 532–538. doi:10.1016/j.lfs.2005.09.003. PMID 16203016. http://libres.uncg.edu/ir/uncg/f/N_Oberlies_Most_2005.pdf. "Idealized representations of this species permeate popular culture. A. muscaria can be found [...] as a major obstacle in video games (e.g., the Smurfs and Super Mario Bros., respectively)" 

web.archive.org

wikipedia.org

en.wikipedia.org

  • “The Next Generation 1996 Lexicon A to Z: Power-up”. Next Generation (Imagine Media) (15): 39. (March 1996). 
  • Playing With Power: Great Ideas That Have Changed Gaming Forever from”. 1Up.com. 2016年5月24日閲覧。
  • Official Site for the stand-up comic, writer, presenter & actor”. Marcus Brigstocke. 2012年7月3日時点のオリジナルよりアーカイブ。2009年3月13日閲覧。 "If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music." [...] I suppose that because it is part (and has been for years) of a much larger routine about games, children, behaviour, parenting, negative influences, violence etc etc, it would be easier to drop from my set.
  • Adams, Roe R. (November 1990), “Westward Ho! (Toward Japan, That Is): An Overview of the Evolution of CRPGs on Dedicated Game Machines”, Computer Gaming World (76): pp. 83–84, "While America has been concentrating on yet another Wizardry, Ultima, or Might & Magic, each bigger and more complex than the one before it, the Japanese have slowly carved out a completely new niche in the realm of CRPG. The first CRPG entries were Rygar and Deadly Towers on the NES. These differed considerably from the "action adventure" games that had drawn quite a following on the machines beforehand. Action adventures were basically arcade games done in a fantasy setting such as Castlevania, Trojan, and Wizards & Warriors. The new CRPGs had some of the trappings of regular CRPGs. The character could get stronger over time and gain extras which were not merely a result of a short-term "Power-Up." There were specific items that could be acquired which boosted fighting or defense on a permanent basis. Primitive stores were introduced with the concept that a player could buy something to aid him on his journey."