モーフィング (Japanese Wikipedia)

Analysis of information sources in references of the Wikipedia article "モーフィング" in Japanese language version.

refsWebsite
Global rank Japanese rank
7,406th place
7,488th place
8,698th place
low place
low place
6,473rd place
383rd place
521st place
low place
low place

autodesk.com

knowledge.autodesk.com

help.autodesk.com

  • 「ターゲット シェイプ」は、ターゲット オブジェクトから派生するシェイプであり...ベース シェイプからの頂点のオフセットが、各ターゲット シェイプに保存されます。Maya2020 manual

docs.autodesk.com

blender.org

docs.blender.org

  • Shape keys are used to deform objects into new shapes for animation. In other terminology, shape keys may be called “morph targets” or “blend shapes”. Blender manual
  • Blender can extrapolate results when the Value goes lower than 0.0 or above 1.0. Blender Manual

github.com

  • A Morph Target is a morphable Mesh where primitives' attributes are obtained by adding the original attributes to a weighted sum of targets attributes. glTF 2.0 specification

unity3d.com

docs.unity3d.com

  • Sets the weight of a BlendShape for this Renderer. ... how much the Mesh has been blended (or morphed) from its original shape to a target BlendShape (another Mesh containing the same topology, but with different vertex positions than the original). Unity2020.1 スクリプトリファレンス
  • The BlendShape weight range includes values between the minimum and the maximum weights defined in the model. Unity 2020.1 documentation

unrealengine.com

docs.unrealengine.com