DeMaria, Rusel; Wilson, Johnny L.(2003). High Score!: The Illustrated History of Electronic Games, 2, McGraw-Hill, გვ. 363, 378. ISBN978-0-07-223172-4.
Sheff, David; Eddy, Andy(1999). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children. GamePress, გვ. 27. ISBN978-0-9669617-0-6.„Nintendo entered the home market in Japan with the dramatic unveiling of Color TV-Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV-Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.“