გეიმპლეი (Georgian Wikipedia)

Analysis of information sources in references of the Wikipedia article "გეიმპლეი" in Georgian language version.

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archive.org (Global: 6th place; Georgian: 4th place)

  • Lindley, Craig (June 24–26, 2004). „Narrative, Game Play, and Alternative Time Structures for Virtual Environments“, Technologies for Interactive Digital Storytelling and Entertainment: Proceedings of TIDSE 2004. Darmstadt, Germany: Springer, გვ. 183–194. DOI:10.1007/978-3-540-27797-2_25. ISBN 978-3-540-22283-5. „.. gameplay gestalt, understood as a pattern of interaction with the game system." ("A gestalt may be understood as a configuration or pattern of elements so unified as a whole that it cannot be described merely as a sum of its parts."); ".. In general, it[game play gestalt] is a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations. A particular gameplay gestalt could be unique to a person, a game, or even a playing occasion. Unique game play gestalts can also be identified across games, game genres, and players.“ 
  • Salen, Katie; Zimmerman, Eric (2004) Rules of Play: Game Design Fundamentals. Cambridge, Massachusetts: The MIT Press. ISBN 978-0-262-24045-1. „Game play is the formalized interaction that occurs when players follow the rules of a game and experience its system though play.“ 

books.google.com (Global: 3rd place; Georgian: 5th place)

bth.se (Global: low place; Georgian: low place)

doi.org (Global: 2nd place; Georgian: 6th place)

dx.doi.org

  • Lindley, Craig (June 24–26, 2004). „Narrative, Game Play, and Alternative Time Structures for Virtual Environments“, Technologies for Interactive Digital Storytelling and Entertainment: Proceedings of TIDSE 2004. Darmstadt, Germany: Springer, გვ. 183–194. DOI:10.1007/978-3-540-27797-2_25. ISBN 978-3-540-22283-5. „.. gameplay gestalt, understood as a pattern of interaction with the game system." ("A gestalt may be understood as a configuration or pattern of elements so unified as a whole that it cannot be described merely as a sum of its parts."); ".. In general, it[game play gestalt] is a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations. A particular gameplay gestalt could be unique to a person, a game, or even a playing occasion. Unique game play gestalts can also be identified across games, game genres, and players.“ 

web.archive.org (Global: 1st place; Georgian: 1st place)