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Izushi, Hiro; Aoyama, Yuko (2006). „Industry evolution and cross-sectoral skill transfers: a comparative analysis of the video game industry in Japan, the United States, and the United Kingdom“. Environment and Planning A. 38 (10): 1843–1861. Bibcode:2006EnPlA..38.1843I. doi:10.1068/a37205. S2CID143373406.
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McCaffrey, Matthew (2019). „The macro problem of microtransactions: The self-regulatory challenges of video game loot boxes“. Business Horizons. 62 (4): 483–495. doi:10.1016/j.bushor.2019.03.001. S2CID86550018.
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