1983년 비디오 게임 위기 (Korean Wikipedia)

Analysis of information sources in references of the Wikipedia article "1983년 비디오 게임 위기" in Korean language version.

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  • 드콰이어, 조 (2015년 7월). “Atari Video Computer System: Bring Entertainment Stories Home” [아타리 비디오 컴퓨터 시스템: 오락의 이야기를 가정에 들이다]. 《IEEE 컨슈머 일렉트로닉스 매거진》: 59–66. doi:10.1109/MCE.2015.2421572. 
  • Gallager, Scott; Ho Park, Seung (February 2002). “Innovation and Competition in Standard-Based Industries: A Historical Analysis of the U.S. Home Video Game Market”. 《IEEE Transactions on Engineering Management》 49 (1): 67–82. doi:10.1109/17.985749. 
  • O'Donnell, Casey (2011). “The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon”. 《Games and Culture6 (1): 83–100. doi:10.1177/1555412010377319. S2CID 53358125. 

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  • Oxford, Nadia (2012년 1월 18일). “Ten Facts about the Great Video Game Crash of '83”. 《IGN. 2020년 9월 11일에 확인함. 
  • “Ten Facts about the Great Video Game Crash of '83”. 2011년 9월 21일. 2015년 5월 10일에 원본 문서에서 보존된 문서. Around the time home consoles started falling out of favor, home computers like the Commodore Vic-20, the Commodore 64, and the Apple ][ became affordable for the average family. Needless to say, the computer manufacturers of the age seized on the opportunity to ask parents, "Hey, why are you spending money on a game console when a computer can let you play games and prepare you for a job?" 

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  • 《Commodore VIC-20 ad with William Shatner》. 2010년 6월 9일. 2017년 4월 6일에 원본 문서에서 보존된 문서. 
  • 《Coleco Presents The Adam Computer System》. YouTube. 2016년 5월 3일 [1983-09-28]. 1:06:55에 발생. 2017년 1월 3일에 원본 문서에서 보존된 문서. IBM is just not another strong company making a positive statement about the home-computer field's future. IBM is a company that knows how to make money. IBM is a company that knows how to make money in hardware, and makes more money in software. What IBM can bring to the home-computer field is something that the field collectively needs, particularly now: A respect for profitability. A capability to earn money. That is precisely what the field needs ... I look back a year or two in the videogame field, or the home-computer field, how much better everyone was, when most people were making money, rather than very few were making money.