딥 러닝 슈퍼 샘플링 (Korean Wikipedia)

Analysis of information sources in references of the Wikipedia article "딥 러닝 슈퍼 샘플링" in Korean language version.

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digitaltrends.com

  • “Nvidia RTX DLSS: Everything you need to know”. en:Digital Trends. 2020년 2월 14일. 2020년 4월 5일에 확인함. Deep learning super sampling uses artificial intelligence and machine learning to produce an image that looks like a higher-resolution image, without the rendering overhead. Nvidia’s algorithm learns from tens of thousands of rendered sequences of images that were created using a supercomputer. That trains the algorithm to be able to produce similarly beautiful images, but without requiring the graphics card to work as hard to do it. 

eurogamer.net

gamersnexus.net

hothardware.com

  • “Evaluating NVIDIA DLSS 2.0 Quality And Performance In Mech 5 And Control”. hothardware.com. 2020년 3월 27일. 2020년 5월 26일에 원본 문서에서 보존된 문서. 2020년 4월 7일에 확인함. One side effect of DLSS is that it doesn't seem to play nicely with MSAA (forced through the drivers) or TXAA enabled in the game. Performance actually tanked pretty hard with either of those anti-aliasing methods on top of DLSS 2.0, with the Quality mode only performing around half as fast as no DLSS 

kotaku.com.au

  • “Nvidia Very Quietly Made DLSS A Hell Of A Lot Better”. Kotaku. 2020년 2월 22일. 2020년 4월 6일에 확인함. The benefit for most people is that, generally, DLSS comes with a sizeable FPS improvement. How much varies from game to game. In Metro Exodus, the FPS jump was barely there and certainly not worth the bizarre hit to image quality. 

nvidia.com

  • Edelsten, Andrew (2019년 8월 30일). “NVIDIA DLSS: Control and Beyond”. nividia.com. 2020년 8월 11일에 확인함. we developed a new image processing algorithm that approximated our AI research model and fit within our performance budget. This image processing approach to DLSS is integrated into Control 
  • “Introducing NVIDIA DLSS 3”. 《NVIDIA》 (미국 영어). 2022년 9월 20일에 확인함. 

pcworld.com

rockpapershotgun.com

techquila.co.in

  • “AMD Thinks NVIDIA DLSS is not Good Enough; Calls TAA & SMAA Better Alternatives”. techquila.co.in. 2019년 2월 15일. 2019년 2월 15일에 원본 문서에서 보존된 문서. 2020년 4월 6일에 확인함. Recently, two big titles received NVIDIA DLSS support, namely Metro Exodus and Battlefield V. Both these games come with NVIDIA’s DXR (DirectX Raytracing) implentation that at the moment is only supported by the GeForce RTX cards. DLSS makes these games playable at higher resolutions with much better frame rates, although there is a notable decrease in image sharpness. Now, AMD has taken a jab at DLSS, saying that traditional AA methods like SMAA and TAA “offer superior combinations of image quality and performance.” 
  • “NVIDIA DLSS 2.0 Update Will Fix The Geforce RTX Cards’ Big Mistake”. techquila.co.in. 2020년 3월 24일. 2020년 4월 7일에 원본 문서에서 보존된 문서. 2020년 4월 6일에 확인함. As promised, NVIDIA has updated the DLSS network in a new Geforce update that provides better, sharper image quality while still retaining higher framerates in raytraced games. While the feature wasn’t used as well in its first iteration, NVIDIA is now confident that they have successfully fixed all the issues it had before 
  • “NVIDIA DLSS 2.0 Review with Control – Is This Magic?”. techquila.co.in. 2020년 4월 5일. 2020년 4월 6일에 확인함. 

techspot.com

  • “Nvidia DLSS in 2020: stunning results”. techspot.com. 2020년 2월 26일. 2020년 4월 5일에 확인함. 
  • “Battlefield V DLSS Tested: Overpromised, Underdelivered”. techspot.com. 2019년 2월 19일. 2020년 4월 6일에 확인함. Of course, this is to be expected. DLSS was never going to provide the same image quality as native 4K, while providing a 37% performance uplift. That would be black magic. But the quality difference comparing the two is almost laughable, in how far away DLSS is from the native presentation in these stressful areas. 

theverge.com

videocardz.com

web.archive.org

  • “AMD Thinks NVIDIA DLSS is not Good Enough; Calls TAA & SMAA Better Alternatives”. techquila.co.in. 2019년 2월 15일. 2019년 2월 15일에 원본 문서에서 보존된 문서. 2020년 4월 6일에 확인함. Recently, two big titles received NVIDIA DLSS support, namely Metro Exodus and Battlefield V. Both these games come with NVIDIA’s DXR (DirectX Raytracing) implentation that at the moment is only supported by the GeForce RTX cards. DLSS makes these games playable at higher resolutions with much better frame rates, although there is a notable decrease in image sharpness. Now, AMD has taken a jab at DLSS, saying that traditional AA methods like SMAA and TAA “offer superior combinations of image quality and performance.” 
  • “NVIDIA DLSS 2.0 Update Will Fix The Geforce RTX Cards’ Big Mistake”. techquila.co.in. 2020년 3월 24일. 2020년 4월 7일에 원본 문서에서 보존된 문서. 2020년 4월 6일에 확인함. As promised, NVIDIA has updated the DLSS network in a new Geforce update that provides better, sharper image quality while still retaining higher framerates in raytraced games. While the feature wasn’t used as well in its first iteration, NVIDIA is now confident that they have successfully fixed all the issues it had before 
  • “HW News - Crysis Remastered Ray Tracing, NVIDIA DLSS 2, Ryzen 3100 Rumors”. 2020년 4월 19일. 2020년 9월 26일에 원본 문서에서 보존된 문서. 2020년 4월 19일에 확인함. “The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.” 
  • “Evaluating NVIDIA DLSS 2.0 Quality And Performance In Mech 5 And Control”. hothardware.com. 2020년 3월 27일. 2020년 5월 26일에 원본 문서에서 보존된 문서. 2020년 4월 7일에 확인함. One side effect of DLSS is that it doesn't seem to play nicely with MSAA (forced through the drivers) or TXAA enabled in the game. Performance actually tanked pretty hard with either of those anti-aliasing methods on top of DLSS 2.0, with the Quality mode only performing around half as fast as no DLSS 

wikipedia.org

en.wikipedia.org

  • “Nvidia RTX DLSS: Everything you need to know”. en:Digital Trends. 2020년 2월 14일. 2020년 4월 5일에 확인함. Deep learning super sampling uses artificial intelligence and machine learning to produce an image that looks like a higher-resolution image, without the rendering overhead. Nvidia’s algorithm learns from tens of thousands of rendered sequences of images that were created using a supercomputer. That trains the algorithm to be able to produce similarly beautiful images, but without requiring the graphics card to work as hard to do it.