아케이드 비디오 게임 (Korean Wikipedia)

Analysis of information sources in references of the Wikipedia article "아케이드 비디오 게임" in Korean language version.

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1up.com (Global: 1,288th place; Korean: 1,021st place)

4gamer.net (Global: 880th place; Korean: 1,379th place)

allgame.com (Global: 2,170th place; Korean: 1,309th place)

arcadeheroes.com (Global: low place; Korean: low place)

archive.org (Global: 6th place; Korean: 18th place)

archive.today (Global: 14th place; Korean: 15th place)

arstechnica.com (Global: 388th place; Korean: 208th place)

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azcentral.com (Global: 814th place; Korean: 5,722nd place)

bbc.com (Global: 20th place; Korean: 66th place)

bloomberg.com (Global: 99th place; Korean: 156th place)

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books.google.com (Global: 3rd place; Korean: 9th place)

chicagotribune.com (Global: 95th place; Korean: 830th place)

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destructoid.com (Global: 875th place; Korean: 882nd place)

diginfo.tv (Global: low place; Korean: low place)

doi.org (Global: 2nd place; Korean: 3rd place)

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eurogamer.net (Global: 288th place; Korean: 633rd place)

gamasutra.com (Global: 704th place; Korean: 728th place)

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gamerevolution.com (Global: 1,767th place; Korean: 1,229th place)

gamesetwatch.com (Global: low place; Korean: 7,317th place)

gamespot.com (Global: 125th place; Korean: 256th place)

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gamespy.com (Global: 1,256th place; Korean: 1,122nd place)

archive.gamespy.com

gamingregulation.com (Global: low place; Korean: low place)

ghostarchive.org (Global: 32nd place; Korean: 656th place)

gigazine.net (Global: 3,474th place; Korean: 3,133rd place)

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google.com (Global: 163rd place; Korean: 63rd place)

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ign.com (Global: 53rd place; Korean: 174th place)

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iol.co.za (Global: 1,318th place; Korean: 4,525th place)

konami.co.jp (Global: low place; Korean: low place)

kotaku.com (Global: 401st place; Korean: 523rd place)

  • Ashcraft, Brian (2017년 2월 15일). “Why Arcades Haven't Died in Japan” (미국 영어). 《Kotaku》. 2019년 4월 22일에 원본 문서에서 보존된 문서. 2022년 7월 25일에 확인함. What has remained constant is that Japanese arcades have always aimed to offer experiences that players could not get at home. This is a constant throughout Japanese arcade history. 
  • Ashcraft, Brian (2005년 10월 14일). “How Sega Reels in Girls”. Kotaku. 2010년 12월 11일에 원본 문서에서 보존된 문서. 2012년 5월 17일에 확인함. 

mobygames.com (Global: 1,409th place; Korean: 8,049th place)

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nl.newsbank.com

newsweek.com (Global: 269th place; Korean: 902nd place)

  • Beals, Gregory (2000년 12월 11일). “Kings of Cool”. 《뉴스위크》. 2021년 10월 30일에 원본 문서에서 보존된 문서. 2021년 10월 30일에 확인함. Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success. 

nintendojo.com (Global: low place; Korean: low place)

  • Bienaimé, Pierre (2012년 1월 13일). “Square Roots: Donkey Kong (NES)”. Nintendojo. 2012년 2월 1일에 원본 문서에서 보존된 문서. Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States. 

nintendolife.com (Global: 1,120th place; Korean: 1,354th place)

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polygon.com (Global: 180th place; Korean: 339th place)

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time.com (Global: 61st place; Korean: 112th place)

  • “Business 1974: Industry: Space Age Pinball, Atari's PONG”. 《Time》. 1983년 10월 5일. 2008년 12월 22일에 원본 문서에서 보존된 문서. 2021년 4월 9일에 확인함. Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year. 

tokensonly.com (Global: low place; Korean: low place)

twimg.com (Global: 7,068th place; Korean: 5,059th place)

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xe.com (Global: 6,311th place; Korean: 1,901st place)

youtube.com (Global: 9th place; Korean: 20th place)