우에다 후미토 (Korean Wikipedia)

Analysis of information sources in references of the Wikipedia article "우에다 후미토" in Korean language version.

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1up.com (Global: 1,288th place; Korean: 1,021st place)

  • Bettenhausen, Shane; Mielke, James, “Japan's Wayward Son [transcript reprinted from Electronic Gaming Monthly (Sep 2008)]”, 《www.1up.com》, 7 of 10쪽, 2012년 11월 3일에 원본 문서에서 보존된 문서, 1UP: One of your animators on Enemy Zero was a young guy named Fumito Ueda, who most people know as being the creator of Ico and Shadow of the Colossus. Did you see his potential, you know, for the future when you worked with him on Enemy Zero? KE: At the very beginning, he didn't pass the application process at Warp. But I still remember the work that he submitted; it was about a dog running in the rain. His technology as an animator, as a CG artist, wasn't that great, but his ideas and his concepts really struck me, so even though he originally wasn't on the hiring list, I handpicked him because I saw his potential. Not potential as a graphic artist, but his design and concepts struck me, so that's why I picked him out. However, people ask me a lot about Ueda, but he didn't stay at Warp for a long time. It's not like I groomed him or anything; he already had the talent when he came to work, and he's a talented person, so he went to whatever future he was supposed to go to. That's how I see Ueda. 

destructoid.com (Global: 875th place; Korean: 882nd place)

eurogamer.net (Global: 288th place; Korean: 633rd place)

g4tv.com (Global: 3,551st place; Korean: 3,231st place)

  • “Fumito Ueda's A Big Half-Life 2 Fan Interested In Making A First Person Game”, 《g4tv.com》, 2009년 10월 7일에 원본 문서에서 보존된 문서, [via a Translator] ".. the way they [Half-Life 2 developer Valve] implemented constraints was something different that I enjoyed, compared to other games." [...] Q. Given his appreciation for Valve's brand of storytelling and appreciation of what's possible from that vantage point, does that mean he'd consider making a move into the first-person in the future? "I have an interest in making first-person games," he said. 

gamasutra.com (Global: 704th place; Korean: 728th place)

gamerant.com (Global: 1,655th place; Korean: 5,999th place)

gematsu.com (Global: 779th place; Korean: 1,135th place)

giantbomb.com (Global: 2,694th place; Korean: 4,271st place)

glixel.com (Global: low place; Korean: low place)

ign.com (Global: 53rd place; Korean: 174th place)

insertcredit.com (Global: low place; Korean: low place)

archives.insertcredit.com

jeuxvideo.com (Global: 1,635th place; Korean: 4,295th place)

playstation.com (Global: 773rd place; Korean: 2,713th place)

blog.eu.playstation.com

polygon.com (Global: 180th place; Korean: 339th place)

shmuplations.com (Global: 9,973rd place; Korean: low place)

theguardian.com (Global: 12th place; Korean: 65th place)

theverge.com (Global: 114th place; Korean: 81st place)

tigmagazine.com (Global: low place; Korean: low place)

twitter.com (Global: 23rd place; Korean: 71st place)

videogameschronicle.com (Global: 2,335th place; Korean: 6,588th place)

web.archive.org (Global: 1st place; Korean: 1st place)

  • “Fumito Ueda at Game For Future 2007”. 2007. 2008년 10월 17일에 원본 문서에서 보존된 문서. 
  • Bettenhausen, Shane; Mielke, James, “Japan's Wayward Son [transcript reprinted from Electronic Gaming Monthly (Sep 2008)]”, 《www.1up.com》, 7 of 10쪽, 2012년 11월 3일에 원본 문서에서 보존된 문서, 1UP: One of your animators on Enemy Zero was a young guy named Fumito Ueda, who most people know as being the creator of Ico and Shadow of the Colossus. Did you see his potential, you know, for the future when you worked with him on Enemy Zero? KE: At the very beginning, he didn't pass the application process at Warp. But I still remember the work that he submitted; it was about a dog running in the rain. His technology as an animator, as a CG artist, wasn't that great, but his ideas and his concepts really struck me, so even though he originally wasn't on the hiring list, I handpicked him because I saw his potential. Not potential as a graphic artist, but his design and concepts struck me, so that's why I picked him out. However, people ask me a lot about Ueda, but he didn't stay at Warp for a long time. It's not like I groomed him or anything; he already had the talent when he came to work, and he's a talented person, so he went to whatever future he was supposed to go to. That's how I see Ueda. 
  • Gibson, Ellie (2008년 8월 4일). “Sony boss praises Ico team's new game”. 《Eurogamer》. 2008년 12월 11일에 원본 문서에서 보존된 문서. 2017년 8월 25일에 확인함. 
  • “Fumito Ueda's A Big Half-Life 2 Fan Interested In Making A First Person Game”, 《g4tv.com》, 2009년 10월 7일에 원본 문서에서 보존된 문서, [via a Translator] ".. the way they [Half-Life 2 developer Valve] implemented constraints was something different that I enjoyed, compared to other games." [...] Q. Given his appreciation for Valve's brand of storytelling and appreciation of what's possible from that vantage point, does that mean he'd consider making a move into the first-person in the future? "I have an interest in making first-person games," he said. 
  • “shadow of the colossus”. 2005년 10월 25일. 2020년 2월 3일에 원본 문서에서 보존된 문서. 2017년 8월 25일에 확인함. 
  • 'The Last Guardian' Creator Ueda on His First Game Job and the Late Kenji Eno”. 《Glixel》. 2017년 1월 6일. 2017년 2월 11일에 원본 문서에서 보존된 문서. 2019년 5월 27일에 확인함. 
  • 《上田文人の物語》 (일본어). 《ゲームの流儀 (The style of game)》 (Ohta Publishing). 2012년 6월 21일. 1–432쪽. ISBN 978-4778313265.  (Translation by Shmuplations. 보관됨 2020-04-22 - 웨이백 머신).