제로 2 (Korean Wikipedia)

Analysis of information sources in references of the Wikipedia article "제로 2" in Korean language version.

refsWebsite
Global rank Korean rank
1st place
1st place
288th place
633rd place
125th place
256th place
53rd place
174th place
37th place
160th place
1,256th place
1,122nd place
499th place
698th place

eurogamer.net

gameinformer.com

gamespot.com

  • Massimilla, Bethany (2003년 12월 11일). “Fatal Frame II Review”. 《GameSpot》. 2011년 12월 18일에 원본 문서에서 보존된 문서. 2012년 1월 14일에 확인함. Progressing through the buildings generally involves the mainstay of finding a key of some type, but the game does mix things up by including a few simple puzzles and presenting seals that may be removed by photographing certain locations with your camera. If your twin is with you, she'll also sometimes aid you by stopping in front of important rooms or giving you a verbal clue to indicate that something worth noting is nearby. The village's dark history is gradually revealed, both through grainy black and white film sequences and through the abundance of documents you'll find scattered as you proceed. There's also at least one genuinely "friendly" ghost in the game who believes you are someone he already knows, so he'll often give you hints for your objectives--if he's available. You gradually get a complete picture of the town's denizens through numerous diaries, memos, and notebooks as well as by grabbing choice photos--when the opportunities arise--by using the game's core feature: the camera obscura.
    You find the camera soon after arriving in town, and the device serves a wide range of functions. It can be used to defeat hostile spirits, reveal clues, unseal doors held closed with spirit power, and catch hidden ghosts. It can even just take snapshots, if you'd like. You need film to take pictures, and, unlike in the first Fatal Frame, this iteration of the camera thankfully comes preloaded with a mysteriously inexhaustible supply of low-grade film. This allows you to hoard the more powerful film you obtain for combat, while letting you snap pictures of clues and the like to your heart's content. Otherwise, the camera handles just as it did in the previous game. So pressing the circle button causes you to enter first-person mode, and lining up things in the capture circle allows you to photograph hints, or it allows you to damage spirits. The capture circle glows green for hints and hidden spirits, and it glows red or orange when you've got a lock on hostile spirits. You can upgrade the abilities of the camera via lenses and other special items you acquire during gameplay. You'll spend something called "spirit points" to do this, which you'll earn through special photos and through battle.
     
  • Massimilla, Bethany (2004년 10월 27일). “Fatal Frame II: Crimson Butterfly Director's Cut Review”. 《GameSpot》. 2016년 10월 15일에 확인함. 

gamespy.com

ps2.gamespy.com

xbox.gamespy.com

ign.com

metacritic.com

web.archive.org

  • Reed, Kristan (2004년 4월 29일). “Project Zero 2: Crimson Butterfly”. 《Eurogamer》 (영어). 2016년 6월 23일에 원본 문서에서 보존된 문서. 2016년 10월 15일에 확인함. 
  • Fahey, Rob (2005년 2월 4일). “Project Zero 2: Crimson Butterfly”. 《Eurogamer》 (영어). 2016년 3월 24일에 원본 문서에서 보존된 문서. 2016년 10월 15일에 확인함. 
  • Massimilla, Bethany (2003년 12월 11일). “Fatal Frame II Review”. 《GameSpot》. 2011년 12월 18일에 원본 문서에서 보존된 문서. 2012년 1월 14일에 확인함. Progressing through the buildings generally involves the mainstay of finding a key of some type, but the game does mix things up by including a few simple puzzles and presenting seals that may be removed by photographing certain locations with your camera. If your twin is with you, she'll also sometimes aid you by stopping in front of important rooms or giving you a verbal clue to indicate that something worth noting is nearby. The village's dark history is gradually revealed, both through grainy black and white film sequences and through the abundance of documents you'll find scattered as you proceed. There's also at least one genuinely "friendly" ghost in the game who believes you are someone he already knows, so he'll often give you hints for your objectives--if he's available. You gradually get a complete picture of the town's denizens through numerous diaries, memos, and notebooks as well as by grabbing choice photos--when the opportunities arise--by using the game's core feature: the camera obscura.
    You find the camera soon after arriving in town, and the device serves a wide range of functions. It can be used to defeat hostile spirits, reveal clues, unseal doors held closed with spirit power, and catch hidden ghosts. It can even just take snapshots, if you'd like. You need film to take pictures, and, unlike in the first Fatal Frame, this iteration of the camera thankfully comes preloaded with a mysteriously inexhaustible supply of low-grade film. This allows you to hoard the more powerful film you obtain for combat, while letting you snap pictures of clues and the like to your heart's content. Otherwise, the camera handles just as it did in the previous game. So pressing the circle button causes you to enter first-person mode, and lining up things in the capture circle allows you to photograph hints, or it allows you to damage spirits. The capture circle glows green for hints and hidden spirits, and it glows red or orange when you've got a lock on hostile spirits. You can upgrade the abilities of the camera via lenses and other special items you acquire during gameplay. You'll spend something called "spirit points" to do this, which you'll earn through special photos and through battle.
     
  • “GameSpy: Fatal Frame 2: Crimson Butterfly - Page 1”. Ps2.gamespy.com. 2015년 6월 6일에 원본 문서에서 보존된 문서. 2013년 4월 21일에 확인함. 
  • “GameSpy: Fatal Frame II: Crimson Butterfly The Director's Cut - Page 1”. Xbox.gamespy.com. 2012년 7월 29일에 원본 문서에서 보존된 문서. 2013년 4월 21일에 확인함. 
  • “Fatal Frame II: Crimson Butterfly”. 《Game Informer》. January 2004. 124쪽. 2008년 9월 28일에 원본 문서에서 보존된 문서. 2013년 4월 19일에 확인함. 
  • Dunham, Jeremy (2003년 11월 19일). “Fatal Frame II: Crimson Butterfly Review”. 《IGN》. 2013년 4월 11일에 원본 문서에서 보존된 문서. 2013년 1월 17일에 확인함. 
  • Goldstein, Hilary (2004년 10월 18일). “Fatal Frame II: Crimson Butterfly - Director's Cut”. 《IGN》. 2015년 9월 25일에 원본 문서에서 보존된 문서. 2016년 10월 15일에 확인함. 
  • “Fatal Frame II: Crimson Butterfly for PlayStation 2 Reviews, Ratings, Credits, and More”. Metacritic. 2011년 6월 13일. 2011년 10월 6일에 원본 문서에서 보존된 문서. 2011년 6월 13일에 확인함. 
  • “Fatal Frame II: Crimson Butterfly Director's Cut for Xbox Reviews, Ratings, Credits, and More”. Metacritic. 2011년 6월 13일. 2011년 11월 18일에 원본 문서에서 보존된 문서. 2011년 6월 13일에 확인함.