Gameplay (Norwegian Wikipedia)

Analysis of information sources in references of the Wikipedia article "Gameplay" in Norwegian language version.

refsWebsite
Global rank Norwegian rank
6th place
42nd place
6,539th place
4,105th place
1st place
1st place
low place
563rd place
low place
66th place
960th place
970th place
low place
low place
low place
low place

archive.org (Global: 6th place; Norwegian: 42nd place)

bth.se (Global: low place; Norwegian: low place)

digra.org (Global: low place; Norwegian: low place)

  • Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand; m.fl. (1. september 2009). «Playability and Player Experience Research» (PDF). Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Arkivert fra originalen (PDF) 12. november 2011. Besøkt 10. juni 2021. «playability is the evaluative process directed toward games, whereas player experience is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)» 

gamer.no (Global: low place; Norwegian: 563rd place)

oecd.org (Global: 960th place; Norwegian: 970th place)

p3.no (Global: low place; Norwegian: 66th place)

  • «Nier: Automata». NRK P3 (på norsk). Besøkt 10. juni 2021. «Spillet leker seg med sjanger, fortellerstruktur og filosofi på en underholdende og overraskende måte, og gjør det hele til en spillopplevelse helt utenom det vanlige.» 

techopedia.com (Global: 6,539th place; Norwegian: 4,105th place)

web.archive.org (Global: 1st place; Norwegian: 1st place)

  • Lindley, Craig; Nacke, Lennart; Sennersten, Charlotte (3.–5. november 2008). Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay. Proceedings of CGAMES 08. Wolverhampton, UK: University of Wolverhampton. ISBN 978-0-9549016-6-0. Arkivert fra originalen 23. september 2015. Besøkt 4. oktober 2010. «The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion»  «Arkivert kopi». Arkivert fra originalen 23. september 2015. Besøkt 10. juni 2021. 
  • Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand; m.fl. (1. september 2009). «Playability and Player Experience Research» (PDF). Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Arkivert fra originalen (PDF) 12. november 2011. Besøkt 10. juni 2021. «playability is the evaluative process directed toward games, whereas player experience is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)»