Lindley, Craig; Nacke, Lennart; Sennersten, Charlotte (3.–5. november 2008). Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay. Proceedings of CGAMES 08. Wolverhampton, UK: University of Wolverhampton. ISBN978-0-9549016-6-0. Arkivert fra originalen 23. september 2015. Besøkt 4. oktober 2010. «The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion»CS1-vedlikehold: Datoformat (link)«Arkivert kopi». Arkivert fra originalen 23. september 2015. Besøkt 10. juni 2021.
Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand; m.fl. (1. september 2009). «Playability and Player Experience Research»(PDF). Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Arkivert fra originalen(PDF) 12. november 2011. Besøkt 10. juni 2021. «playability is the evaluative process directed toward games, whereas player experience is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)»
«Nier: Automata». NRK P3 (på norsk). Besøkt 10. juni 2021. «Spillet leker seg med sjanger, fortellerstruktur og filosofi på en underholdende og overraskende måte, og gjør det hele til en spillopplevelse helt utenom det vanlige.»
Lindley, Craig; Nacke, Lennart; Sennersten, Charlotte (3.–5. november 2008). Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay. Proceedings of CGAMES 08. Wolverhampton, UK: University of Wolverhampton. ISBN978-0-9549016-6-0. Arkivert fra originalen 23. september 2015. Besøkt 4. oktober 2010. «The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion»CS1-vedlikehold: Datoformat (link)«Arkivert kopi». Arkivert fra originalen 23. september 2015. Besøkt 10. juni 2021.
Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand; m.fl. (1. september 2009). «Playability and Player Experience Research»(PDF). Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory. Arkivert fra originalen(PDF) 12. november 2011. Besøkt 10. juni 2021. «playability is the evaluative process directed toward games, whereas player experience is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)»