Wii (Polish Wikipedia)

Analysis of information sources in references of the Wikipedia article "Wii" in Polish language version.

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  • Working together. [w:] Activeplaynow.com [on-line]. American Heart Association and Nintendo, 2010-01-20. [dostęp 2010-11-11]. [zarchiwizowane z tego adresu (2010-11-16)]. (ang.).

adsabs.harvard.edu (Global: 14th place; Polish: 174th place)

ap.org (Global: 1,968th place; Polish: 6,485th place)

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arstechnica.com (Global: 473rd place; Polish: 915th place)

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bbc.co.uk (Global: 11th place; Polish: 34th place)

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chron.com (Global: 782nd place; Polish: 4,340th place)

cnet.com (Global: 447th place; Polish: 820th place)

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cnn.com (Global: 36th place; Polish: 113th place)

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computerandvideogames.com (Global: 2,373rd place; Polish: 2,306th place)

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doi.org (Global: 2nd place; Polish: 5th place)

  • Svend Hollensen. The Blue Ocean that disappeared–the case of Nintendo Wii. „Journal of Business Strategy”. 34 (5), s. 25–35, 2013. DOI: 10.1108/JBS-02-2013-0012. ISSN 0275-6668. (ang.).
  • Bonnechère B, Jansen B, Omelina L, Van Sint Jan S. The use of commercial video games in rehabilitation: a systematic review. „Int J Rehabil Res”. 39 (4), s. 277–290, 2016-12. DOI: 10.1097/MRR.0000000000000190. PMID: 27508968. Cytat: Most studies used the Nintendo Wii (79%) ... Furthermore, the Wii ... marketing approach was oriented toward promoting physical activity and fitness ... Although the use of VGs in PR is a relatively new trend, this review highlights that it has already been tested for various health conditions. Most of the published studies focus on neurological rehabilitation (stroke, cerebral palsy, and Parkinson's disease) ... rehabilitation that includes VGs is at least as efficient as conventional therapy ... VGs have numerous advantages, such as preventing monotony and boredom, increasing motivation, providing direct feedback, and allowing double-task training. However, data on potential adverse effects (e.g. falls, counterproductive effects) that could occur during VG training with patients are lacking.. (ang.).
  • Tripette J, Murakami H, Ryan KR, Ohta Y i inni. The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis. „PeerJ”. 5, 2017. DOI: 10.7717/peerj.3600. PMID: 28890847. PMCID: PMC5590553. e3600. Cytat: Wii Fit interventions were shown to be effective for the improvement of health status in various types of patients (chronic obstructive pulmonary disease, hemodialysis, renal complications, diabetes, cancer, etc.). Our review identified that the most notable focus of Wii Fit interventions were balance training. The Wii Fit has indeed been successfully used to prevent falls or to induce functional improvements in a wide range of healthy or pathologic populations (e.g., seniors, subjects with neurodegenerative diseases, orthopedic patients, children with developmental delay, multiple sclerosis patients, etc.).. (ang.).
  • Marotta N, Demeco A, Indino A, de Scorpio G i inni. Nintendo WiiTMversus Xbox KinectTM for functional locomotion in people with Parkinson's disease: a systematic review and network meta-analysis. „Disabil Rehabil”. 44 (3), s. 331–336, 2020-06. DOI: 10.1080/09638288.2020.1768301. PMID: 32478581. Cytat: These network meta-analytic findings show that Kinect and Wii show immediate positive effects on functional locomotion in people with PD. Compared with Kinect RCTs, Wii may be considered the best therapy for providing functional recovery in PD.. (ang.).
  • Aramaki AL, Sampaio RF, Reis AC, Cavalcanti A i inni. Virtual reality in the rehabilitation of patients with stroke: an integrative review. „Arq Neuropsiquiatr”. 77 (4), s. 268–278, 2019-05. DOI: 10.1590/0004-282X20190025. PMID: 31090808. Cytat: The studies indicated improvement in dynamic balance, upper limb motor function and quality of life after rehabilitation using VR.. (ang.).
  • Santos P, Scaldaferri G, Santos L, Ribeiro N i inni. Effects of the Nintendo Wii training on balance rehabilitation and quality of life of patients with Parkinson's disease: A systematic review and meta-analysis. „NeuroRehabilitation”. 44 (4), s. 569–577, 2019. DOI: 10.3233/NRE-192700. PMID: 31256088. Cytat: ... combined NW [Nintendo Wii] and traditional physiotherapy was more effective than traditional physiotherapy in the rehabilitation on balance and quality of life in patients with PD. Although the results have shown positive effects, the values demonstrated a poor methodological quality and a low level of completeness of intervention descriptions, which compromises reproducibility and the possibility of practitioners to replicate in clinical practice. Thus, more studies are needed, comparing NW in an isolated way with traditional physiotherapy, with a better comprehension of the descriptions of the interventions.. (ang.).
  • Thomas E, Battaglia G, Patti A, Brusa J i inni. Physical activity programs for balance and fall prevention in elderly: A systematic review. „Medicine (Baltimore)”. 98 (27), 2019-07. DOI: 10.1097/MD.0000000000016218. PMID: 31277132. PMCID: PMC6635278. e16218. Cytat: Resistance and aerobic exercise, balance training, T-bow© and wobble board training, aerobic step and stability ball, and adapted physical activity and Wii Fit training all seem to be effective exercise programs able to increase the ability to balance in the elderly.. (ang.).
  • Choi SD, Guo L, Kang D, Xiong S. Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review. „Appl Ergon”. 65, s. 570–581, 2017-11. DOI: 10.1016/j.apergo.2016.10.013. PMID: 27825723. Cytat: ... accumulated evidences suggested that interactive exergaming is an effective and promising intervention for an older population on balance training and fall prevention. The interactive exergaming is enjoyable and auspicious to bring some benefits related to physical (e.g., postural balance, human mobility and gait, and muscle strength) and cognitive functioning (e.g., self-confidence, reaction time, and enjoyment) to not only healthy older adults but also the elderly with impaired balance, different disabilities or diseases ... it remains inconclusive whether the exergame-based intervention is superior to conventional physical therapy or exercise intervention on elderly fall prevention due to different study designs, tested samples, intervention protocols and outcome measures.. (ang.).
  • Graves L, Stratton G, Ridgers ND, Cable NT. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. „BMJ”. 335 (7633), s. 1282–4, 2007-12. DOI: 10.1136/bmj.39415.632951.80. PMID: 18156227. PMCID: PMC2151174. (ang.).
  • Jalink MB, Heineman E, Pierie JP, ten Cate Hoedemaker HO. Nintendo related injuries and other problems: review. „BMJ”. 349, 2014-12. DOI: 10.1136/bmj.g7267. PMID: 25515525. PMCID: PMC4267699. g7267. (ang.).
  • Julio Bonis. Acute Wiiitis. „The New England Journal of Medicine”. 356 (23), s. 2431–2432, 2007-06-07. DOI: 10.1056/NEJMc070670. [dostęp 2026-09-28]. [zarchiwizowane z adresu]. (ang.).
  • Johnny Chung Lee. Hacking the Nintendo Wii Remote. „IEEE Pervasive Computing”. 7 (3), s. 39–45, 2008-07-15. DOI: 10.1109/MPRV.2008.53. Bibcode: 2008IPCom...7c..39L. (ang.).

dolby.com (Global: low place; Polish: low place)

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emmyonline.org (Global: 5,924th place; Polish: low place)

engadget.com (Global: 613th place; Polish: 1,290th place)

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  • Ashley Phililps: Can't Find a Wii? Take a Rain Check. ABC News, 2007-12-18. [dostęp 2008-10-23]. [zarchiwizowane z tego adresu (2008-10-29)]. (ang.).
  • Dan Childs, Lana Zak: Is Wii worthy of American Heart Association accolade?. ABC News, 2010-05-17. [dostęp 2021-01-21]. [zarchiwizowane z tego adresu (2021-01-26)]. Cytat: For years, the American Heart Association Healthy Check logo has appeared on packaging in the grocery store—and soon the AHA's name will appear on the Nintendo Wii video game system. ... ABC News asked if, as part of the agreement, Nintendo had paid money to the AHA. Yancy said Nintendo did provide a $1.5 million gift over three years in an exclusive relationship. (ang.).

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ign.com (Global: 48th place; Polish: 111th place)

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iol.co.za (Global: 1,191st place; Polish: 2,614th place)

joystiq.com (Global: 2,140th place; Polish: 2,035th place)

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  • Bonnechère B, Jansen B, Omelina L, Van Sint Jan S. The use of commercial video games in rehabilitation: a systematic review. „Int J Rehabil Res”. 39 (4), s. 277–290, 2016-12. DOI: 10.1097/MRR.0000000000000190. PMID: 27508968. Cytat: Most studies used the Nintendo Wii (79%) ... Furthermore, the Wii ... marketing approach was oriented toward promoting physical activity and fitness ... Although the use of VGs in PR is a relatively new trend, this review highlights that it has already been tested for various health conditions. Most of the published studies focus on neurological rehabilitation (stroke, cerebral palsy, and Parkinson's disease) ... rehabilitation that includes VGs is at least as efficient as conventional therapy ... VGs have numerous advantages, such as preventing monotony and boredom, increasing motivation, providing direct feedback, and allowing double-task training. However, data on potential adverse effects (e.g. falls, counterproductive effects) that could occur during VG training with patients are lacking.. (ang.).
  • Tripette J, Murakami H, Ryan KR, Ohta Y i inni. The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysis. „PeerJ”. 5, 2017. DOI: 10.7717/peerj.3600. PMID: 28890847. PMCID: PMC5590553. e3600. Cytat: Wii Fit interventions were shown to be effective for the improvement of health status in various types of patients (chronic obstructive pulmonary disease, hemodialysis, renal complications, diabetes, cancer, etc.). Our review identified that the most notable focus of Wii Fit interventions were balance training. The Wii Fit has indeed been successfully used to prevent falls or to induce functional improvements in a wide range of healthy or pathologic populations (e.g., seniors, subjects with neurodegenerative diseases, orthopedic patients, children with developmental delay, multiple sclerosis patients, etc.).. (ang.).
  • Marotta N, Demeco A, Indino A, de Scorpio G i inni. Nintendo WiiTMversus Xbox KinectTM for functional locomotion in people with Parkinson's disease: a systematic review and network meta-analysis. „Disabil Rehabil”. 44 (3), s. 331–336, 2020-06. DOI: 10.1080/09638288.2020.1768301. PMID: 32478581. Cytat: These network meta-analytic findings show that Kinect and Wii show immediate positive effects on functional locomotion in people with PD. Compared with Kinect RCTs, Wii may be considered the best therapy for providing functional recovery in PD.. (ang.).
  • Aramaki AL, Sampaio RF, Reis AC, Cavalcanti A i inni. Virtual reality in the rehabilitation of patients with stroke: an integrative review. „Arq Neuropsiquiatr”. 77 (4), s. 268–278, 2019-05. DOI: 10.1590/0004-282X20190025. PMID: 31090808. Cytat: The studies indicated improvement in dynamic balance, upper limb motor function and quality of life after rehabilitation using VR.. (ang.).
  • Santos P, Scaldaferri G, Santos L, Ribeiro N i inni. Effects of the Nintendo Wii training on balance rehabilitation and quality of life of patients with Parkinson's disease: A systematic review and meta-analysis. „NeuroRehabilitation”. 44 (4), s. 569–577, 2019. DOI: 10.3233/NRE-192700. PMID: 31256088. Cytat: ... combined NW [Nintendo Wii] and traditional physiotherapy was more effective than traditional physiotherapy in the rehabilitation on balance and quality of life in patients with PD. Although the results have shown positive effects, the values demonstrated a poor methodological quality and a low level of completeness of intervention descriptions, which compromises reproducibility and the possibility of practitioners to replicate in clinical practice. Thus, more studies are needed, comparing NW in an isolated way with traditional physiotherapy, with a better comprehension of the descriptions of the interventions.. (ang.).
  • Thomas E, Battaglia G, Patti A, Brusa J i inni. Physical activity programs for balance and fall prevention in elderly: A systematic review. „Medicine (Baltimore)”. 98 (27), 2019-07. DOI: 10.1097/MD.0000000000016218. PMID: 31277132. PMCID: PMC6635278. e16218. Cytat: Resistance and aerobic exercise, balance training, T-bow© and wobble board training, aerobic step and stability ball, and adapted physical activity and Wii Fit training all seem to be effective exercise programs able to increase the ability to balance in the elderly.. (ang.).
  • Choi SD, Guo L, Kang D, Xiong S. Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review. „Appl Ergon”. 65, s. 570–581, 2017-11. DOI: 10.1016/j.apergo.2016.10.013. PMID: 27825723. Cytat: ... accumulated evidences suggested that interactive exergaming is an effective and promising intervention for an older population on balance training and fall prevention. The interactive exergaming is enjoyable and auspicious to bring some benefits related to physical (e.g., postural balance, human mobility and gait, and muscle strength) and cognitive functioning (e.g., self-confidence, reaction time, and enjoyment) to not only healthy older adults but also the elderly with impaired balance, different disabilities or diseases ... it remains inconclusive whether the exergame-based intervention is superior to conventional physical therapy or exercise intervention on elderly fall prevention due to different study designs, tested samples, intervention protocols and outcome measures.. (ang.).
  • Graves L, Stratton G, Ridgers ND, Cable NT. Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. „BMJ”. 335 (7633), s. 1282–4, 2007-12. DOI: 10.1136/bmj.39415.632951.80. PMID: 18156227. PMCID: PMC2151174. (ang.).
  • Jalink MB, Heineman E, Pierie JP, ten Cate Hoedemaker HO. Nintendo related injuries and other problems: review. „BMJ”. 349, 2014-12. DOI: 10.1136/bmj.g7267. PMID: 25515525. PMCID: PMC4267699. g7267. (ang.).

nikkeibp.co.jp (Global: 1,879th place; Polish: low place)

techon.nikkeibp.co.jp

nintendo-insider.com (Global: low place; Polish: low place)

nintendo.co.jp (Global: 1,122nd place; Polish: 3,139th place)

nintendo.co.nz (Global: low place; Polish: low place)

nintendo.co.uk (Global: 6,230th place; Polish: 9,224th place)

nintendo.com (Global: 1,357th place; Polish: 3,132nd place)

nintendo.com

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iwataasks.nintendo.com

  • Iwata Asks: E3 2011 Special Edition. [dostęp 2011-06-09]. [zarchiwizowane z tego adresu (2023-02-24)]. Cytat: Iwata: I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this. (ang.).
  • Iwata Asks: E3 2011 Special Edition. Nintendo, 2011-06. [dostęp 2011-06-09]. [zarchiwizowane z tego adresu (2025-09-06)]. Cytat: Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual. (ang.).

e3.nintendo.com

  • Iwata Asks: E3 2011 Special Edition. s. 7. [dostęp 2011-06-09]. [zarchiwizowane z tego adresu (2011-09-29)]. Cytat: Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual. (ang.).

forums.nintendo.com

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nintendoworldreport.com (Global: 2,340th place; Polish: 6,779th place)

nytimes.com (Global: 7th place; Polish: 32nd place)

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officialnintendomagazine.co.uk (Global: 7,446th place; Polish: low place)

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reuters.com (Global: 38th place; Polish: 105th place)

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media.revolutionreport.com

  • Wii Colors. Revolution Report. [dostęp 2006-07-15]. [zarchiwizowane z tego adresu (2010-07-07)]. (ang.).

seekingalpha.com (Global: 6,587th place; Polish: low place)

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telegraph.co.uk (Global: 40th place; Polish: 127th place)

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videogameschronicle.com (Global: 2,398th place; Polish: 3,553rd place)

washingtonpost.com (Global: 35th place; Polish: 199th place)

web.archive.org (Global: 1st place; Polish: 1st place)

wii.com (Global: low place; Polish: low place)

us.wii.com

  • The Gyro Sensor: a new sense of control. [w:] Iwata Asks: Wii MotionPlus [on-line]. Nintendo. s. 1. [dostęp 2009-06-04]. [zarchiwizowane z tego adresu (2011-02-17)]. Cytat: No, the intention was to integrate the two from the very start. This is why when we use the term Wii MotionPlus, we are referring to the accessory with the Wii MotionPlus Jacket attached. (ang.).

wiicenter.pl (Global: low place; Polish: low place)

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worldcat.org (Global: 4th place; Polish: 2nd place)

wsj.com (Global: 94th place; Polish: 519th place)

zdnet.com (Global: 1,235th place; Polish: 2,542nd place)

review.zdnet.com