BioShock (Portuguese Wikipedia)

Analysis of information sources in references of the Wikipedia article "BioShock" in Portuguese language version.

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about.com

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  • Croshaw, Ben (5 de setembro de 2007). «BioShock review». The Escapist. Consultado em 4 de novembro de 2007 

eurogamer.net

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filmfestivals.com

forbes.com

gamasutra.com

  • «MIGS 2007: Jonathan Blow On The 'WoW Drug', Meaningful Games» (em inglês). gamasutra.com. 28 de novembro de 2007. Consultado em 21 de dezembro de 2008. Blow turned to BioShock as his example of flawed architecture (...) The very idea of this save or kill dilemma is an architected idea imposed from the top," he explained (...) The game rules determine the actual meaning of life in the game, and it says whatever you do to the Little Sisters doesn't matter, no matter how much the game tries to convince you that it does". The "Meta-message", according to Blow, is that "the designers of this game are trying to manipulate your emotions in a clumsy way. 

game.co.uk

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gamecritics.com

  • Moke Dootitle (12 de julho de 2007). «BioShock – Review» (em inglês). gamecritics.com. Consultado em 6 de dezembro de 2008. Sure, there are splicers that run around maniacally, crawl on the ceiling or teleport, but there is little to differentiate them aside from their theatrics(...)The game also presents a "moral" choice that feels promising early in the game, but ultimately falls into the cliché traps of black and white extremes 

gameinformer.com

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  • Murdoch, Julian (5 de junho de 2007). «BioShock morality» (em inglês). Gamers With Jobs. Consultado em 4 de novembro de 2007 

gamesindustry.biz

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xbox360.gamespy.com

  • Gabe Graziani (16 de agosto de 2007). «Reviews = BioShock» (em inglês). GameSpy. Consultado em 25 de março de 2013 

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  • Melissa Miller (Senior Producer, 2K Games) and Jake Ikten (Senior Programmer, 2K Games). IGN Podcast Beyond, Episode 63 (MP3) (em inglês). San Francisco, CA: IGN. Em cena em 26:50. Consultado em 10 de outubro de 2008. JI: "We did actually use the Blu-Ray for a few things... the movies are much higher res because they wouldn't exactly fit on the DVD" 
  • Melissa Miller (Senior Producer, 2K Games) and Jake Ikten (Senior Programmer, 2K Games). IGN Podcast Beyond, Episode 63 (MP3) (em inglês). San Francisco, CA: IGN. Em cena em 15:40. Consultado em 10 de outubro de 2008. JI: "We added a lot of new things to the PlayStation 3 version. The main one is the Survivor Mode and the DLC." MM:"...as far as that add-on content coming to the 360, it is PS3 exclusive" 

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mygamer.com

  • «BioShock» (em inglês). mygamer.com. 21 de agosto de 2007. Consultado em 6 de dezembro de 2008. Unfortunately, once the splicers become aware of the player, they almost invariably rush forward, heedless of their own mortality, right into the path of the player's plasmid powers and guns 

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securom.com

  • «Technical Information and Features» (PDF) (em inglês). SecuROM. Consultado em 3 de dezembro de 2007. SecuROM (TM) is the only copy control solution that effectively combats all three major piracy threats: digital clones, emulation, and cracks. [...] Currently, more than 90% of top games publishers and several major non-games publishers trust SecuROM (TM) copy control to protect their intellectual property. No other copy control solution offers SecuROM(tm)'s combination of strong security and excellent compatibility. [...] The SecuROM(tm) copy control mechanism employs several highly developed algorithms that detect emulation tools and prevent them from working, thereby safeguarding your intellectual property. 

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time.com

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videogamer.com

  • «Bioshock Review» (em inglês). VideoGamer. 30 de agosto de 2007. Consultado em 25 de março de 2013 

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  • S.T. Hedgehog (7 de setembro de 2007). «Bioshock review» (em inglês). Yale Daily News. Consultado em 4 de novembro de 2007. Arquivado do original em 11 de dezembro de 2007