GoldenEye 007 (jogo eletrônico de 1997) (Portuguese Wikipedia)

Analysis of information sources in references of the Wikipedia article "GoldenEye 007 (jogo eletrônico de 1997)" in Portuguese language version.

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  • Nintendo. «The Official Nintendo Player's Guide: GoldenEye 007: Plot, Strategy, Techniques and Rules». Nintendo. Consultado em 14 de Maio de 2020 
  • Poole, Steven (2000). Trigger Happy: The Inner Life of Videogames. London: Fourth Estate. p. 207. ISBN 1-84115-121-1. … the tangible connection between the controls in your physical hands and the action of the little toy on screen is a clever semiotic trick that fools you into ever-increasing absorption into the cartoon world. A similar trick is worked by the videogame paradigm of the sniper rifle, introduced by MDK (1997), perfected by Goldeneye (1997) and then cropping up everywhere—for example in Metal Gear Solid (1999) and Perfect Dark (2000). This gadget zooms in on an area and lets you view it in close-up, usually for the purpose of delivering an exquisite head shot to a bad guy. A virtual environment that reveals more detail when viewed telescopically is naturally more convincing than one which only works on one informational scale. 

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