The Legend of Zelda: Majora's Mask (Portuguese Wikipedia)

Analysis of information sources in references of the Wikipedia article "The Legend of Zelda: Majora's Mask" in Portuguese language version.

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  • «The Previous Game Felt As Though We'd Given Our All». Iwata Asks: The Legend of Zelda: Spirit Tracks. Nintendo of America, Inc. Consultado em 27 de junho de 2010. Eiji Aonuma: And we were supposed to make its sequel in a year... At first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans... At that point, the "Three-Day System", the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san. We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year. 

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